Giant Vermin Transmutation Turns centipedes, scorpions, or spiders into giant vermin. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook transmutation component_v component_s component_df cleric
Gift Of The Deep Transmutation You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below. Class Levels: Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4 monster_codex transmutation component_v component_s component_df arcanist
Glimpse Of Truth Divination This spell functions like true seeing, except as noted above. Class Levels: Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5 ultimate-intrigue divination component_v component_s component_m medium
Glyph Of Warding Abjuration Inscription harms those who pass it. Class Levels: Witch 3 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m cleric
Glyph Of Warding, Greater Abjuration As glyph of warding, but up to 10d8 damage or 6th-level spell. Class Levels: Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook abjuration component_v component_s component_m cleric
Grace Abjuration Movement doesn't provoke attacks of opportunity. Class Levels: Cleric 2 Oracle 2 Paladin 1 Warpriest 2 advanced_player_s_guide abjuration component_v cleric oracle paladin
Grasp Divination You can cast this spell as an immediate action when you fail a Climb check and would fall. Class Levels: Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Warpriest 0 heroes_of_the_darklands divination component_v arcanist bard cleric
Grasping Corpse Necromancy Cause a corpse to grab or trip a foe. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1 horror-adventures necromancy evil component_v component_s component_m
Groundswell Transmutation Allows the target to cause the ground to rise up beneath him. Class Levels: Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2 advanced_race_guide transmutation component_v component_s cleric druid
Guardian Of Faith Abjuration The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law. Class Levels: Cleric 4 Paladin 4 Warpriest 4 advanced-class-guide abjuration component_v component_s component_m cleric
Guarding Knowledge Abjuration Grants defenses and saving throw bonuses against a chosen researched monster's special attack. Class Levels: Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3 monster_hunter_s_handbook abjuration component_v component_s component_m component_df
Guidance Divination +1 on one attack roll, saving throw, or skill check. Class Levels: Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook divination component_v component_s adept cleric
Guiding Star Divination Know approximate distance from where you cast this spell. Class Levels: Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Warpriest 3 advanced_player_s_guide divination component_v component_s component_m cleric
Half-Blood Extraction Transmutation You transform the target half-orc into a full-blooded orc. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5 advanced_race_guide transmutation component_v component_s component_m component_df
Hallow Evocation Designates location as holy. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_m component_df
Harm Necromancy Deals 10 points/level damage to target. Class Levels: Witch 7 Cleric 6 Oracle 6 Shaman 7 Warpriest 6 Inquisitor 6 core_rulebook necromancy component_v component_s cleric inquisitor
Heal Conjuration Cures 10 points/level damage, all diseases and mental conditions. Class Levels: Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 core_rulebook conjuration component_v component_s adept alchemist
Heal, Mass Conjuration As heal, but affects 1 subject/level. Class Levels: Cleric 9 Oracle 9 Shaman 9 core_rulebook conjuration component_v component_s cleric oracle
Healing Flames Conjuration You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. Class Levels: Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4 healer_s_handbook conjuration fire good component_v component_s
Healing Token Conjuration You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 healer_s_handbook conjuration component_v component_s component_df cleric
Healing Warmth Abjuration This spell grants you temporary immunity to fire damage as protection from energy. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_race_guide abjuration component_v component_s alchemist cleric
Hedging Weapons Abjuration Floating weapons protect you and make ranged attacks. Class Levels: Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 horror-adventures abjuration force component_v component_s component_df
Helping Hand Evocation Ghostly hand leads subject to you. Class Levels: Cleric 3 Oracle 3 Warpriest 3 core_rulebook evocation component_v component_s component_df cleric
Heroes' Feast Conjuration Food for one creature/level cures and grants combat bonuses. Class Levels: Bard 6 Skald 6 Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s component_df bard