Spotlight Evocation You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. Class Levels: Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3 blood_of_shadows evocation darkness light component_v component_s
Steam Ray Fusillade Evocation For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 aquatic_adventures evocation fire water component_v component_s
Stormbolts Evocation 1d8 damage/level (max 20d8) to targets. Class Levels: Druid 8 Witch 8 Cleric 8 Oracle 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide evocation component_v component_s component_m component_df
Sunbeam Evocation Beam blinds and deals 4d6 damage. Class Levels: Druid 7 Shaman 7 core_rulebook evocation component_v component_s component_df druid
Sunburst Evocation Blinds all within 10 ft., deals 6d6 damage. Class Levels: Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook evocation component_v component_s component_m component_df
Suppressing Stone Evocation You infuse arcane power into the focus ioun stone, which must be currently floating around your head. Class Levels: Wizard 4 Sorcerer 4 Occultist 3 inner_sea_races evocation component_v component_s component_f occultist
Symbol Of Storms Evocation This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph). Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 blood_of_the_ancients evocation air electricity component_v component_s
Sympathetic Vibration Evocation Deals 2d10 damage/round to freestanding structure. Class Levels: Bard 6 Skald 6 core_rulebook evocation component_v component_s component_f bard
Talismanic Implement Evocation Stores a contingency personal spell of up to 3rd level in an implement with mental focus. Class Levels: Occultist 3 occult_adventures evocation component_v occultist
Tamer's Lash Evocation A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. Class Levels: Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1 ultimate-wilderness evocation sonic component_v component_s bard
Telekinetic Charge Evocation Launches an ally through the air. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 ultimate_combat evocation component_v component_s arcanist bloodrager
Telekinetic Projectile Evocation Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. Class Levels: Psychic 0 Spiritualist 0 occult-adventures evocation component_v component_s psychic spiritualist
Telekinetic Sphere Evocation As resilient sphere, but you move the sphere telekinetically. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook evocation component_v component_s component_m arcanist
Telekinetic Storm Evocation Deal 1d6 points of damage per level plus daze and stun in a 40-ft. Class Levels: Psychic 9 occult-adventures evocation force component_v component_s psychic
Telekinetic Strikes Evocation The touched creature's limbs are charged with telekinetic force. Class Levels: Magus 2 Wizard 2 Psychic 2 Sorcerer 2 psychic_anthology evocation force component_v component_s magus
Thundering Drums Evocation 1d8 damage/level and knocked prone. Class Levels: Bard 3 Skald 3 advanced_player_s_guide evocation component_v component_s bard skald
Thunderstomp Evocation You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced-class-guide evocation earth component_v component_s bloodrager
Thunderstomp (Greater) Evocation This spell functions as thunderstomp, except as noted. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3 advanced-class-guide evocation earth component_v component_s bloodrager
Tiny Hut Evocation Creates shelter for 10 creatures. Class Levels: Bard 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook evocation component_v component_s component_m arcanist
Torrent Of Elemental Rage Evocation A shimmering torrent of raw elemental power springs into existence, originating from your outstretched palms. Class Levels: Wizard 6 Sorcerer 6 adventure_path_24_the_final_wish evocation air earth fire water
Touch Of Combustion Evocation Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 advanced_race_guide evocation component_v component_s arcanist bloodrager
Tracking Mark Evocation You gain a supernatural ability to detect tracks and other clues left behind by the target. Class Levels: Druid 1 Cleric 1 Oracle 1 Ranger 1 Paladin 1 Bloodrager 1 inner_sea_gods evocation component_s component_df bloodrager cleric
Transfer Familiar Evocation You temporarily grant control of your familiar to another willing creature. Class Levels: Witch 6 Wizard 6 Sorcerer 6 familiar_folio evocation component_v component_s sorcerer wizard
Trial By Fire Evocation You test a creature's purity of convictions by exposing it to a sheet of divine fire. Class Levels: Cleric 3 Paladin 3 Inquisitor 3 Antipaladin 3 spymaster_s_handbook evocation fire component_v component_s component_df