Spindrift Spritz, Mass Conjuration This spell functions as spindrift spritz, except as noted above. Class Levels: Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4 elemental_master_s_handbook conjuration water component_v component_s cleric
Spore Burst Conjuration You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. Class Levels: Druid 2 Witch 2 Ranger 3 Shaman 2 cohorts_and_companions conjuration poison component_v component_s component_m
Stabilize Pressure Abjuration You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 Unchained Summoner 2 aquatic_adventures abjuration component_v component_s component_m alchemist
Starsight Divination You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1 people_of_the_stars divination component_v component_s alchemist bard
Stench Of Prey Transmutation The target exudes a strong odor that most predators recognize as the scent of helpless prey. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 advanced-class-guide transmutation component_v component_s component_df druid
Stone Call Conjuration 2d6 damage to all creatures in area. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_df arcanist
Stone Throwing Transmutation The subject gains the rock throwing and rock catching abilities. Class Levels: Druid 2 Magus 2 Cleric 2 Ranger 1 Wizard 2 Sorcerer 2 Bloodrager 1 giant_hunter_s_handbook transmutation component_v component_s component_m bloodrager
Strong Jaw Transmutation Natural attacks damage as two sizes bigger. Class Levels: Druid 4 Hunter 3 Ranger 3 advanced_player_s_guide transmutation component_v component_s druid hunter
Strong Wings Transmutation The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Sturdy Tree Fort Transmutation You cause a large tree to grow in the 5-foot square you touch. Class Levels: Druid 5 Hunter 4 Ranger 4 ultimate-wilderness transmutation component_v component_s component_f ranger
Substitute Trail Transmutation This spell can affect any creatures with which you interacted in the last 24 hours. Class Levels: Druid 4 Ranger 4 inner_sea_intrigue transmutation component_v component_s druid ranger
Summon Flight Of Eagles Conjuration You summon 1d4+1 giant eagles to serve as you designate. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 adventurer-s-guide conjuration component_v component_s component_f ranger
Summon Minor Ally Conjuration Summons 1d3 Tiny animals from the summon nature's ally list to fight for you. Class Levels: Druid 1 Hunter 1 Ranger 1 ultimate_magic conjuration component_v component_s component_df druid
Summon Nature's Ally I Conjuration Summons an animal or nature creature from the 1st-level list to fight for you. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Ii Conjuration Summons a creature from the 2nd-level nature list (or 1d3 from 1st-level list). Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iii Conjuration Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list). Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iv Conjuration Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list). Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 4 core_rulebook conjuration component_v component_s component_df druid
Summon Totem Creature Conjuration Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home. Class Levels: Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3 humans_of_golarion conjuration component_v component_s component_m component_df
Sun Metal Transmutation Weapon touched bursts into flames. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_combat transmutation component_v component_s cleric hunter
Sunstalker Illusion A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). Class Levels: Bard 3 Skald 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 adventurer-s-guide illusion component_v component_s component_m component_df
Surefoot Boots Transmutation You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. Class Levels: Druid 2 Ranger 2 Shaman 2 Occultist 2 adventurer_s_armory_2 transmutation component_v component_s component_f druid
Suspend Drowning Transmutation The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect. Class Levels: Bard 1 Druid 1 Cleric 1 Ranger 1 blood_of_the_sea transmutation component_v bard cleric druid
Sweat Poison Necromancy Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save). Class Levels: Druid 3 Ranger 2 Alchemist 2 Inquisitor 3 blood_of_the_beast necromancy component_v component_s alchemist druid
Sylvan Hideaway Conjuration When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12). Class Levels: Druid 3 Ranger 3 Shaman 3 adventure_path_116_fangs_of_war conjuration component_v component_s component_m druid