Urban Grace Transmutation You become one with the city around you, allowing you to move more easily through its crowds and buildings. Class Levels: Bard 1 Skald 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist arcanist
Venomous Bite Transmutation When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison. Class Levels: Druid 2 Witch 2 Ranger 2 Shaman 2 Summoner 2 Alchemist 2 dirty_tactics_toolbox transmutation poison component_v component_s component_m
Venomous Bolt Necromancy Arrow or bolt poisons target. Class Levels: Hunter 3 Ranger 3 advanced_player_s_guide necromancy component_v component_s hunter ranger
Versatile Weapon Transmutation Weapon bypasses some DR. Class Levels: Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Vex Giant Transmutation When you cast vex giant, your senses and reflexes become particularly honed against a single target within 60 feet, provided the target is at least one size category larger than you. Class Levels: Ranger 3 inner_sea_magic transmutation component_v component_s component_m ranger
Vigilant Rest Abjuration While the target of this spell is asleep, she retains some of her normal powers of perception. Class Levels: Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3 ultimate-wilderness abjuration component_v component_s component_m antipaladin
Vine Strike Conjuration Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2 ultimate-wilderness conjuration component_v component_s alchemist antipaladin
Visualization Of The Body Transmutation You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. Class Levels: Druid 2 Magus 2 Cleric 2 Ranger 2 Shaman 2 Wizard 2 divine_anthology transmutation meditative component_v component_m cleric
Wall Of Brine Conjuration Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles. Class Levels: Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 inner_sea_races conjuration water component_v component_s component_m
Ward Of The Season Abjuration Harnesses the power of the seasons to protect the target and grant a number of bonuses. Class Levels: Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4 advanced_race_guide abjuration component_v component_s cleric druid
Wartrain Mount Enchantment Animal gains combat training. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 Antipaladin 1 ultimate_magic enchantment component_v component_s component_m antipaladin
Watchful Animal Divination You place a scrying sensor on your animal companion or familiar. Class Levels: Druid 4 Witch 4 Ranger 4 Shaman 4 Wizard 4 Sorcerer 4 spymaster_s_handbook divination component_v component_s component_m component_df
Water Walk Transmutation Subject treads on water as if solid. Class Levels: Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Water Walk, Communal Transmutation As water walk, but you may divide the duration among creatures touched. Class Levels: Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4 ultimate_combat transmutation component_v component_s component_df cleric
Waterproof Abjuration This spell renders a touched object waterproof for the duration of the spell. Class Levels: Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 elemental_master_s_handbook abjuration water component_v component_s alchemist
Web Shelter Conjuration Create a comfortable shelter made of webbing. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 ultimate_magic conjuration component_v component_s component_df arcanist
Whispering Lore Divination Upon casting this spell, you are able to gain knowledge from the land itself. Class Levels: Druid 1 Witch 1 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Warpriest 2 advanced_race_guide divination component_v component_s component_m component_df
Wild Instinct Divination This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. Class Levels: Druid 2 Ranger 2 Shaman 2 Bloodrager 2 heroes_of_the_wild divination component_v component_s component_df bloodrager
Wilderness Soldiers Transmutation Nearby plants aid you in combat. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate_combat transmutation component_v component_s druid hunter
Wind Wall Evocation Deflects arrows, smaller creatures, gasses. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m component_df
Winter Feathers Abjuration The target's feathers thicken and fluff up to ward against winter's chill. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 advanced_race_guide abjuration component_v component_s arcanist bloodrager
With The Wind Abjuration You create eddies in the air around the subject that protect it from being checked or blown away. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Occultist 2 Bloodrager 2 Spiritualist 2 ultimate-wilderness abjuration air component_v component_s bloodrager
Woodland Rune Abjuration Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface. Class Levels: Druid 3 Witch 3 Ranger 3 Shaman 3 wilderness_origins abjuration component_v component_s druid ranger
Zephyr's Fleetness Transmutation You can call upon the spirits of the air to grant agility to your allies. Class Levels: Ranger 3 inner_sea_races transmutation air component_v component_s ranger