Break Enchantment Abjuration Frees subjects from enchantments, transmutations, and curses. Class Levels: Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s adept arcanist
Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer_s_guide evocation light component_v component_s bard
Build Trust Divination You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you. Class Levels: Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 ultimate_intrigue divination component_v component_s component_m paladin
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bullet Ward Abjuration You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 Inquisitor 2 Antipaladin 2 advanced_class_guide abjuration component_v component_s component_f antipaladin
Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Challenge Evil Enchantment Sickens creature if it refuses to fight you. Class Levels: Paladin 1 advanced_player_s_guide enchantment component_v component_df paladin
Cleansing Fire Evocation A ring of fire surrounds the area affected by the spell. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 adventurer_s_guide evocation good fire component_v component_s
Companion Transposition Conjuration You trade places with the other target, teleporting as if you were both affected by dimension door. Class Levels: Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4 ultimate_wilderness conjuration component_v component_s component_f antipaladin
Compel Hostility Enchantment Compels opponents to attack you instead of your allies. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Summoner 1 Warpriest 1 Inquisitor 1 ultimate_combat enchantment component_v component_s component_m bard
Conditional Favor Abjuration You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1 ultimate_intrigue abjuration component_v antipaladin paladin bard
Contest Of Skill Transmutation The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Paladin 2 Warpriest 3 adventurer_s_guide transmutation curse component_v component_s component_m
Corruption Resistance Abjuration Protects creature against damage from alignment-based attacks. Class Levels: Paladin 2 Inquisitor 2 Antipaladin 2 advanced_player_s_guide abjuration component_v component_s component_df antipaladin
Create Water Conjuration Creates 2 gallons/level of pure water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Cure Light Wounds Conjuration Cures 1d8 damage + 1/level (max +5). Class Levels: Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook conjuration component_v component_s adept alchemist
Cure Moderate Wounds Conjuration Cures 2d8 damage +1/level (max. +10). Class Levels: Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s adept alchemist
Cure Serious Wounds Conjuration Cures 3d8 damage + 1/level (max +15). Class Levels: Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Damnation Evocation Punish creatures for evil spells they know or that affect them. Class Levels: Cleric 3 Paladin 3 Warpriest 3 Inquisitor 3 horror_adventures evocation good component_v component_s component_m
Daybreak Arrow Evocation Targeted ammunition exudes radiant energy. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_combat evocation component_v component_s cleric inquisitor
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Deadly Juggernaut Necromancy Your might increases with every kill you make. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 Antipaladin 3 ultimate_combat necromancy component_v component_s antipaladin cleric
Death Ward Necromancy Grants bonuses against death spells and negative energy. Class Levels: Druid 5 Witch 4 Cleric 4 Hunter 5 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook necromancy component_v component_s component_df alchemist
Delay Disease Conjuration The target becomes temporarily immune to disease. Class Levels: Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 advanced_race_guide conjuration component_v component_s component_df alchemist
Delay Poison Conjuration Stops poison from harming subject for 1 hour/level. Class Levels: Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s component_df adept