Allfood Transmutation Turns item up to 5 lbs./level into food. Class Levels: Hunter 2 Ranger 2 advanced_player_s_guide transmutation component_v component_s component_m hunter
Alter River Transmutation You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. Class Levels: Druid 4 Cleric 4 Wizard 5 Sorcerer 5 people_of_the_river transmutation water component_s component_v component_m
Alter Self Transmutation Assume form of a Small or Medium humanoid. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 core_rulebook transmutation component_v component_s component_m alchemist
Alter Winds Transmutation Increase/decrease strength of natural winds. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s arcanist druid
Amplify Elixir Transmutation Empowers or extends the effects of any potion or elixir. Class Levels: Alchemist 3 Investigator 3 advanced_player_s_guide transmutation component_s alchemist investigator
Amplify Stench Transmutation You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 monster_codex transmutation component_v component_s arcanist cleric
Ancestral Regression Transmutation The target drow transforms into a surface elf. Class Levels: Witch 2 Cleric 2 Oracle 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 2 Warpriest 2 Antipaladin 3 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Anchored Step Transmutation Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced-class-guide transmutation component_v component_s component_m alchemist
Angelic Aspect Transmutation Gain low-light vision, darkvision 60 ft., acid/cold resistance 10, DR 5/evil, good weapons, and fly speed 30 ft. Class Levels: Cleric 5 Wizard 5 Paladin 3 Sorcerer 5 champions_of_purity transmutation good component_v component_s cleric
Angelic Aspect, Greater Transmutation Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech. Class Levels: Cleric 8 Wizard 8 Paladin 4 Sorcerer 8 champions_of_purity transmutation good component_v component_s cleric
Angelic Aspect, Lesser Transmutation You take on an aspect of an angelic being, including some of its physical characteristics. Class Levels: Cleric 2 Wizard 2 Paladin 2 Sorcerer 2 champions_of_purity transmutation good component_v component_s cleric
Animal Aspect Transmutation You gain some of the beneficial qualities of an animal. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Animal Aspect, Greater Transmutation As animal aspect, but you gain two animal qualities. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_combat transmutation component_v component_s component_m component_df
Animal Growth Transmutation One animal doubles in size. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist druid
Animal Shapes Transmutation One ally/level polymorphs into chosen animal. Class Levels: Druid 8 Shaman 8 core_rulebook transmutation component_v component_s component_df druid
Animate Objects Transmutation Objects attack your foes. Class Levels: Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Warpriest 6 core_rulebook transmutation component_v component_s bard cleric
Animate Plants Transmutation One or more plants animate and fight for you. Class Levels: Druid 7 Shaman 7 core_rulebook transmutation component_v druid shaman
Animate Rope Transmutation Makes a rope move at your command. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook transmutation component_v component_s arcanist bard
Ant Haul Transmutation Triples carrying capacity of a creature. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ant Haul, Communal Transmutation As ant haul, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Anthropomorphic Animal Transmutation Animal becomes bipedal. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_magic transmutation component_v component_s component_m arcanist
Ape Walk Transmutation The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks. Class Levels: Druid 3 Ranger 2 Wizard 3 Sorcerer 3 sargava_the_lost_colony transmutation component_v component_s component_m druid
Arboreal Hammer Transmutation Tree branches attack opponents. Class Levels: Druid 4 Hunter 4 ultimate_magic transmutation component_v component_s component_df druid
Arcane Cannon Transmutation Your focus becomes a magical cannon that fires on its own. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 ultimate_combat transmutation component_v component_s component_f arcanist