Strong Jaw Transmutation Natural attacks damage as two sizes bigger. Class Levels: Druid 4 Hunter 3 Ranger 3 advanced_player_s_guide transmutation component_v component_s druid hunter
Strong Wings Transmutation The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Sturdy Tree Fort Transmutation You cause a large tree to grow in the 5-foot square you touch. Class Levels: Druid 5 Hunter 4 Ranger 4 ultimate-wilderness transmutation component_v component_s component_f ranger
Summon Flight Of Eagles Conjuration You summon 1d4+1 giant eagles to serve as you designate. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 adventurer-s-guide conjuration component_v component_s component_f ranger
Summon Minor Ally Conjuration Summons 1d3 Tiny animals from the summon nature's ally list to fight for you. Class Levels: Druid 1 Hunter 1 Ranger 1 ultimate_magic conjuration component_v component_s component_df druid
Summon Nature's Ally I Conjuration Summons an animal or nature creature from the 1st-level list to fight for you. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Ii Conjuration Summons a creature from the 2nd-level nature list (or 1d3 from 1st-level list). Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iii Conjuration Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list). Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iv Conjuration Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list). Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 4 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally V Conjuration Summons a creature from the 5th-level nature list (or 1d3 from 4th-level list). Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Vi Conjuration Summons a creature from the 6th-level nature list (or 1d3 from 5th-level list). Class Levels: Druid 6 Hunter 6 Shaman 6 core_rulebook conjuration component_v component_s component_df druid
Summon Swarm Conjuration Summons swarm of bats, rats, or spiders. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 core_rulebook conjuration component_v component_s component_m component_df
Sun Metal Transmutation Weapon touched bursts into flames. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_combat transmutation component_v component_s cleric hunter
Sunstalker Illusion A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). Class Levels: Bard 3 Skald 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 adventurer-s-guide illusion component_v component_s component_m component_df
Swallow Poison Transmutation A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 Alchemist 5 Investigator 5 ultimate-intrigue transmutation component_v component_s component_df alchemist
Swarm Skin Transmutation Turns your body into a swarm of vermin. Class Levels: Druid 6 Witch 6 Hunter 6 advanced_player_s_guide transmutation component_v component_s component_m component_df
Swarm Of Fangs Conjuration You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 monster_codex conjuration component_v component_s component_m arcanist
Symbol Of Storms Evocation This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph). Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 blood_of_the_ancients evocation air electricity component_v component_s
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation water component_v component_s druid
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation air component_v component_s druid
Tamer's Lash Evocation A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. Class Levels: Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1 ultimate-wilderness evocation sonic component_v component_s bard
Tar Ball Transmutation Burning tar harms target and penalizes its Dex. Class Levels: Druid 2 Hunter 2 ultimate_magic transmutation component_v component_s component_m druid
Tar Pool Transmutation Converts the top layer of the ground into hot tar. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 ultimate_combat transmutation component_v component_s component_m component_df
Terrain Bond Enchantment Treat the terrain you are in as a favored terrain for the spell's duration. Class Levels: Hunter 4 Ranger 4 ultimate_combat enchantment component_v component_s component_m hunter