Restoration, Lesser Conjuration Dispels magical ability penalty or repairs 1d4 ability damage. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s alchemist cleric
Restore Corpse Necromancy Skeletal corpse grows flesh. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_magic necromancy component_v component_s arcanist cleric
Reveal Mirage Divination You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory. Class Levels: Druid 2 Witch 3 Cleric 3 Ranger 1 Wizard 3 Sorcerer 3 osirion_legacy_of_pharaohs divination component_v component_s component_f cleric
Reveal True Shape Divination You reveal the true form of a magically disguised or transformed creature, whether the target's transformation is physical (such as polymorph) or illusory (such as disguise self). Class Levels: Bard 2 Druid 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 pathfinder_19_howl_of_the_carrion_king divination component_v component_s component_m bard
Reverse Gravity Transmutation Objects and creatures fall upward. Class Levels: Druid 8 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s component_m component_df
Ride The Waves Transmutation Target can breathe water and swim. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4 ultimate_magic transmutation component_v component_s arcanist bloodrager
Rising Water Conjuration You conjure a cylinder of calm water on an area of solid ground or on top of a body of water. Class Levels: Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3 elemental_master_s_handbook conjuration water component_v component_s component_m
Rite Of Bodily Purity Abjuration You energize your body's immune system, improving your ability to resist toxins and ailments. Class Levels: Druid 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 divine_anthology abjuration meditative component_v component_m cleric
Rite Of Centered Mind Abjuration You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. Class Levels: Druid 1 Cleric 1 Shaman 1 Wizard 1 divine_anthology abjuration meditative component_v component_m cleric
Rival's Weald Transmutation This spell transforms your targets into trees as per tree shape, except the targets transform into living trees that resemble their original forms. Class Levels: Druid 9 Witch 9 Shaman 9 chronicle_of_legends transmutation component_v component_s component_m druid
River Of Wind Evocation A stream of wind causes nonlethal damage and can knock down or push creatures. Class Levels: Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Riversight Divination You can view events transpiring along a natural watercourse you touch. Class Levels: Druid 2 Witch 3 Cleric 3 Ranger 2 Inquisitor 3 people_of_the_river divination component_v component_s component_f component_df
Roaming Pit Conjuration This spell functions as create pit, except the pit is capable of movement. Class Levels: Druid 6 Cleric 6 Wizard 5 Psychic 6 Sorcerer 5 Summoner 5 magic_tactics_toolbox conjuration component_v component_s component_m cleric
Rock Whip Conjuration A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. Class Levels: Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 heroes_of_the_darklands conjuration component_v component_s arcanist cleric
Rope Tornado Evocation A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over. Class Levels: Druid 4 Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4 wilderness_origins evocation air component_v component_s component_m
Rusting Grasp Transmutation Your touch corrodes iron and alloys. Class Levels: Druid 4 Hunter 4 core_rulebook transmutation component_v component_s component_df druid
Savage Maw Transmutation Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. Class Levels: Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Warpriest 2 Inquisitor 2 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Sawtooth Terrain Transmutation This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area of effect. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Wizard 5 Sorcerer 5 Warpriest 5 adventurer-s-guide transmutation earth component_v component_s component_df
Scale Spikes Transmutation When the target is affected by this spell, its scales grow jagged spikes. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 monster_codex transmutation component_v component_s component_m component_df
Scale Spikes, Greater Transmutation This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4 monster_codex transmutation component_v component_s component_m component_df
Scamper Transmutation Your animal companion moves with astonishing agility and speed until the end of its turn. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate-wilderness transmutation component_v component_s druid ranger
Scarify Necromancy Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were. Class Levels: Druid 1 Witch 1 Cleric 1 Shaman 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Spiritualist 1 inner_sea_temples necromancy component_v component_s alchemist antipaladin
Scent Trail Transmutation Leave trail for allies to follow. Class Levels: Druid 2 Hunter 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Scouring Winds Evocation Winds block vision and deal 3d6 damage per round. Class Levels: Druid 7 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic evocation component_v component_s arcanist druid