Shock Arrow Evocation Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies. Class Levels: Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Bloodrager 1 Inquisitor 1 inner_sea_gods evocation electricity component_v component_s component_m
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced-class-guide transmutation poison component_v component_s component_df
Sickening Strikes Transmutation You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Class Levels: Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Siege Of Trees Transmutation Transforms Large trees into arboreal catapults of the same size. Class Levels: Druid 7 ultimate_combat transmutation component_v component_s component_df druid
Siege Of Trees, Greater Transmutation As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size. Class Levels: Druid 9 ultimate_combat transmutation component_v component_s component_df druid
Siege Scatter Evocation Deals 1d6/2 levels slashing damage (max 5d6) and knocks creatures prone toward area edges. Class Levels: Druid 5 Ranger 4 Shaman 5 inner_sea_races evocation earth component_v component_s druid
Sign Of The Faithful Transmutation As message, except the only information you can transmit is that you are a worshiper of the designated deity. Class Levels: Druid 0 Cleric 0 Oracle 0 Ranger 1 Paladin 1 taldor_echoes_of_glory transmutation component_s component_f cleric oracle
Signs Of The Land Divination This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate-wilderness divination component_v component_s druid ranger
Silverlight Evocation As daylight, except the object touched sheds bright silvery light in a 20-foot radius. Class Levels: Bard 3 Druid 3 Cleric 3 Oracle 3 Wizard 3 Paladin 3 Sorcerer 3 guide_to_the_river_kingdoms evocation light component_v component_s component_m
Siphon Might Necromancy You drain the might of the target and transfer that power to another creature. Class Levels: Druid 3 Magus 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 giant_hunter_s_handbook necromancy component_v component_s druid magus
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Class Levels: Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s component_m component_df
Sky Swim Transmutation This spell grants the target the ability to swim through the air. Class Levels: Druid 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 inner_sea_gods transmutation air component_v component_s component_df
Sleet Storm Conjuration Hampers vision and movement. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m component_df
Slipstream Conjuration Wave boosts creature's speed. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_m component_df
Slowing Mud Conjuration You coat the targets in thick, sticky mud. Class Levels: Druid 4 Hunter 4 Shaman 4 advanced-class-guide conjuration component_v component_s component_m druid
Snake Staff Transmutation Transforms wood into snakes to fight for you. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 6 Warpriest 5 advanced_player_s_guide transmutation component_v component_s component_m cleric
Snare Transmutation Creates a magic booby trap. Class Levels: Druid 3 Hunter 2 Ranger 2 core_rulebook transmutation component_v component_s component_df druid
Snow Shape Transmutation In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, druids have developed a variation of stone shape that other spellcasters have since learned. Class Levels: Druid 1 Cleric 2 Wizard 2 Sorcerer 2 humans_of_golarion transmutation water component_v component_s component_m
Snowball Evocation You throw a ball of elemental ice and snow at a single targetas a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate-wilderness evocation cold water component_v component_s
Soften Earth And Stone Transmutation Turns stone to clay, or dirt to sand or mud. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Solidify Earth Transmutation Stone, dirt, and other types of earth within the area become more tightly packed. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 monster_hunter_s_handbook transmutation earth component_v component_s component_m
Soothing Mud Conjuration You create an area of healing mud. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate-wilderness conjuration earth water component_v component_s
Soothing Word Conjuration The target of this spell causes several conditions that he suffers from to be lessened in severity one step. Class Levels: Druid 2 Witch 2 Cleric 2 Oracle 2 Ranger 3 Paladin 2 Inquisitor 2 gamemastery_condition_cards conjuration component_v component_s cleric oracle
Soul Vault Abjuration Note This item is associated with a particular deity that can not be named here. Class Levels: Druid 4 Witch 4 Cleric 3 Shaman 3 Wizard 4 Psychic 5 Sorcerer 4 Inquisitor 3 Spiritualist 2 inner_sea_temples abjuration component_v component_s component_df cleric