Summon Giant Ally Ii Conjuration This spell functions as summon giant ally I, except you can summon one desert, fire, frost, or jungle giant or 1d3 cave, hill, marsh, river, slag, stone, or wood giants. Class Levels: Druid 7 inner_sea_races conjuration component_v component_s component_f component_df
Summon Giant Ally Iii Conjuration This spell functions as summon giant ally I, except you can summon one ash or cloud giant; 1d3 desert, fire, frost, or jungle giants; or 1d4+1 cave, hill, marsh, river, slag, stone, or wood giants. Class Levels: Druid 8 inner_sea_races conjuration component_v component_s component_f component_df
Summon Kami Conjuration This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami. Class Levels: Druid 5 Shaman 5 inner_sea_races conjuration druid shaman
Summon Minor Ally Conjuration Summons 1d3 Tiny animals from the summon nature's ally list to fight for you. Class Levels: Druid 1 Hunter 1 Ranger 1 ultimate_magic conjuration component_v component_s component_df druid
Summon Nature's Ally I Conjuration Summons an animal or nature creature from the 1st-level list to fight for you. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Ii Conjuration Summons a creature from the 2nd-level nature list (or 1d3 from 1st-level list). Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iii Conjuration Summons a creature from the 3rd-level nature list (or 1d3 from 2nd-level list). Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iv Conjuration Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list). Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 4 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Ix Conjuration Summons a creature from the 9th-level nature list (or 1d3 from 8th-level list). Class Levels: Druid 9 Shaman 9 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally V Conjuration Summons a creature from the 5th-level nature list (or 1d3 from 4th-level list). Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Vi Conjuration Summons a creature from the 6th-level nature list (or 1d3 from 5th-level list). Class Levels: Druid 6 Hunter 6 Shaman 6 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Vii Conjuration Summons a creature from the 7th-level nature list (or 1d3 from 6th-level list). Class Levels: Druid 7 Shaman 7 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Viii Conjuration Summons a creature from the 8th-level nature list (or 1d3 from 7th-level list). Class Levels: Druid 8 Shaman 8 core_rulebook conjuration component_v component_s component_df druid
Summon Stampede Conjuration You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. Class Levels: Druid 6 Cleric 6 Oracle 6 Summoner 4 chronicle_of_the_righteous conjuration component_v component_s component_m cleric
Summon Swarm Conjuration Summons swarm of bats, rats, or spiders. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 core_rulebook conjuration component_v component_s component_m component_df
Summon Totem Creature Conjuration Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home. Class Levels: Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3 humans_of_golarion conjuration component_v component_s component_m component_df
Sunbeam Evocation Beam blinds and deals 4d6 damage. Class Levels: Druid 7 Shaman 7 core_rulebook evocation component_v component_s component_df druid
Sunburst Evocation Blinds all within 10 ft., deals 6d6 damage. Class Levels: Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook evocation component_v component_s component_m component_df
Surefoot Boots Transmutation You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. Class Levels: Druid 2 Ranger 2 Shaman 2 Occultist 2 adventurer_s_armory_2 transmutation component_v component_s component_f druid
Suspend Drowning Transmutation The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect. Class Levels: Bard 1 Druid 1 Cleric 1 Ranger 1 blood_of_the_sea transmutation component_v bard cleric druid
Swallow Poison Transmutation A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 Alchemist 5 Investigator 5 ultimate-intrigue transmutation component_v component_s component_df alchemist
Swarm Skin Transmutation Turns your body into a swarm of vermin. Class Levels: Druid 6 Witch 6 Hunter 6 advanced_player_s_guide transmutation component_v component_s component_m component_df
Swarm Of Fangs Conjuration You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 monster_codex conjuration component_v component_s component_m arcanist
Sweat Poison Necromancy Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save). Class Levels: Druid 3 Ranger 2 Alchemist 2 Inquisitor 3 blood_of_the_beast necromancy component_v component_s alchemist druid