Watchful Animal Divination You place a scrying sensor on your animal companion or familiar. Class Levels: Druid 4 Witch 4 Ranger 4 Shaman 4 Wizard 4 Sorcerer 4 spymaster_s_handbook divination component_v component_s component_m component_df
Water Breathing Transmutation Subjects can breathe underwater. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m component_df
Water Walk Transmutation Subject treads on water as if solid. Class Levels: Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Waterproof Abjuration This spell renders a touched object waterproof for the duration of the spell. Class Levels: Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 elemental_master_s_handbook abjuration water component_v component_s alchemist
Wave Form Transmutation Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 aquatic_adventures transmutation water component_v component_s arcanist
Wave Shield Abjuration You create a rushing torrent of water in the rough outline of a shield. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced-class-guide abjuration water component_v bloodrager druid
Web Shelter Conjuration Create a comfortable shelter made of webbing. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 ultimate_magic conjuration component_v component_s component_df arcanist
Whirlwind Evocation Cyclone deals damage and can pick up creatures. Class Levels: Druid 8 Shaman 8 core_rulebook evocation component_v component_s component_df druid
Wicker Horse Conjuration Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle. Class Levels: Witch 2 Shaman 2 Summoner 2 Occultist 2 villain_codex conjuration component_v component_s component_m component_df
Wild Instinct Divination This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. Class Levels: Druid 2 Ranger 2 Shaman 2 Bloodrager 2 heroes_of_the_wild divination component_v component_s component_df bloodrager
Wind Walk Transmutation You and your allies turn vaporous and travel fast. Class Levels: Druid 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Investigator 6 core_rulebook transmutation component_v component_s component_df alchemist
Wind Wall Evocation Deflects arrows, smaller creatures, gasses. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m component_df
Winds Of Vengeance Evocation Gives you the ability to fly and attack with wind. Class Levels: Druid 9 Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide evocation component_v component_s component_df arcanist
Wing Bounty Conjuration Your wings sprout a variety of colorful and flavorful berries. Class Levels: Druid 2 Hunter 2 Shaman 2 ultimate-wilderness conjuration component_v component_s component_df druid
Wing Thorns Transmutation Your wings sprout poisonous thorns each the size of a dagger. Class Levels: Druid 3 Magus 4 Witch 3 Hunter 3 Shaman 3 Alchemist 3 Antipaladin 3 Investigator 3 ultimate-wilderness transmutation poison component_v component_s alchemist
Winter Grasp Conjuration Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. Class Levels: Druid 2 Witch 2 Hunter 2 Shaman 2 ultimate-wilderness conjuration cold water component_v component_s
Winter's Grasp Conjuration Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. Class Levels: Druid 2 Witch 2 Shaman 2 ultimate_wilderness conjuration cold water component_v component_s
Withdraw Affliction Necromancy Remove an affliction and inflict it on another creature. Class Levels: Witch 7 Shaman 6 Psychic 6 Spiritualist 6 occult-adventures necromancy component_v component_s psychic shaman
Wither Limb Necromancy Make one of the target's limbs useless. Class Levels: Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Spiritualist 5 horror-adventures necromancy component_v component_s spiritualist cleric
Wood Shape Transmutation Reshapes wooden objects to suit you. Class Levels: Druid 2 Hunter 2 Shaman 2 core_rulebook transmutation component_v component_s component_df druid
Wooden Wing Shield Transmutation Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting you a +4 shield bonus to AC. Class Levels: Druid 4 Magus 5 Hunter 4 Shaman 4 Summoner 4 ultimate-wilderness transmutation component_s druid shaman summoner
Woodland Rune Abjuration Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface. Class Levels: Druid 3 Witch 3 Ranger 3 Shaman 3 wilderness_origins abjuration component_v component_s druid ranger