Fly, Mass Transmutation One creature/level gains ability to fly. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 advanced_player_s_guide transmutation component_v component_s component_f arcanist
Fog Cloud Conjuration Fog obscures vision. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2 core_rulebook conjuration component_v component_s arcanist druid
Fool's Gold Illusion You can temporarily make copper or silver seem to be an equivalent amount of gold. Class Levels: Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 villain_codex illusion component_v component_s component_m arcanist
Fool's Gold Transmutation You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics. Class Levels: Bard 1 Witch 2 Shaman 2 Wizard 2 Psychic 1 Sorcerer 2 Alchemist 1 Mesmerist 1 Occultist 2 Antipaladin 1 arcane_anthology transmutation component_v component_s component_f alchemist
Fool's Teleport Illusion This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. Class Levels: Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 occult_origins illusion component_v mesmerist psychic sorcerer
Force Anchor Conjuration You conjure an anchor of pure force that immediately skewers your target on a successful ranged touch attack. Class Levels: Magus 2 Wizard 3 Sorcerer 3 Summoner 2 Inquisitor 2 undead_slayer_s_handbook conjuration force component_v component_s component_m
Force Punch Evocation Target takes force damage and is pushed away. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 ultimate_magic evocation component_v component_s arcanist bloodrager
Force Sword Evocation You create a +1 longsword of pure force sized appropriately for you that you can wield or give to another creature like any other longsword. Class Levels: Magus 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2 Spiritualist 2 arcane_anthology evocation force component_v component_s bloodrager
Forcecage Evocation Cube or cage of force imprisons all inside. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_m arcanist
Forced Mutation Transmutation The body of the target creature twists and distorts, reshaping into a grotesque figure. Class Levels: Magus 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Occultist 3 Inquisitor 3 people_of_the_wastes transmutation component_v component_s component_m cleric
Forced Quiet Transmutation Target cannot make loud noises. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Inquisitor 1 ultimate_magic transmutation component_s arcanist bard inquisitor
Forceful Hand Evocation Hand pushes creatures away. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook evocation component_v component_s component_f arcanist
Foresight Divination "Sixth sense" warns of impending danger. Class Levels: Druid 9 Witch 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook divination component_v component_s component_m component_df
Foretell Failure Divination You cast this spell immediately before you would take an action that requires a d20 roll, such as a skill check, attack roll, or ability check. Class Levels: Bard 4 Witch 4 Oracle 4 Wizard 5 Psychic 4 Sorcerer 5 Occultist 5 arcane_anthology divination component_v component_s bard occultist
Forgetful Slumber Enchantment Acts as the deeper slumber spell, but only affects one creature of 10 Hit Dice or fewer. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_race_guide enchantment component_v component_s component_m arcanist
Form Of The Dragon I Transmutation Turns you into a Medium dragon. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Form Of The Dragon Ii Transmutation Turns you into a Large dragon. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook transmutation component_v component_s component_m arcanist
Form Of The Dragon Iii Transmutation Turns you into a Huge dragon. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook transmutation component_v component_s component_m arcanist
Form Validation Divination To cast this spell, you must have a bit of hair, a fingernail clipping, or some other portion of a creature. Class Levels: Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 pathfinder_society_field_guide divination component_v component_s component_m alchemist
Form Of The Alien Dragon I Transmutation You become a Medium esoteric or outer dragon. Class Levels: Magus 6 Wizard 6 Psychic 7 Sorcerer 6 Alchemist 6 legacy_of_dragons transmutation component_v component_s component_m alchemist
Form Of The Alien Dragon Ii Transmutation This spell functions as per form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. Class Levels: Wizard 7 Psychic 8 Sorcerer 7 legacy_of_dragons transmutation component_v component_s component_m psychic
Form Of The Alien Dragon Iii Transmutation This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. Class Levels: Wizard 8 Psychic 9 Sorcerer 8 legacy_of_dragons transmutation component_v component_s component_m psychic
Form Of The Exotic Dragon I Transmutation You become a Medium imperial or primal dragon. Class Levels: Druid 7 Wizard 6 Sorcerer 6 Alchemist 6 legacy_of_dragons transmutation component_v component_s component_m alchemist
Form Of The Exotic Dragon Ii Transmutation This spell functions as per form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon. Class Levels: Druid 8 Wizard 7 Sorcerer 7 legacy_of_dragons transmutation component_v component_s component_m druid