Sword To Snake Transmutation When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal. Class Levels: Druid 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 dirty_tactics_toolbox transmutation poison component_v component_s component_m
Sylvan Hideaway Conjuration When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12). Class Levels: Druid 3 Ranger 3 Shaman 3 adventure_path_116_fangs_of_war conjuration component_v component_s component_m druid
Symbol Of Storms Evocation This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph). Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 blood_of_the_ancients evocation air electricity component_v component_s
Sympathetic Wounds Abjuration This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you. Class Levels: Druid 2 Cleric 2 Oracle 2 gods_and_magic abjuration evil component_v component_s component_m
Sympathy Enchantment Object or location attracts certain creatures. Class Levels: Druid 9 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v component_s component_m arcanist
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation water component_v component_s druid
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate-wilderness transmutation air component_v component_s druid
Tar Ball Transmutation Burning tar harms target and penalizes its Dex. Class Levels: Druid 2 Hunter 2 ultimate_magic transmutation component_v component_s component_m druid
Tar Pool Transmutation Converts the top layer of the ground into hot tar. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 ultimate_combat transmutation component_v component_s component_m component_df
Tears To Wine Transmutation This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality. Class Levels: Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1 arcane_anthology transmutation component_v component_s component_m alchemist
Tectonic Communion Divination Tectonic communion functions as commune with nature with an even greater range. Class Levels: Druid 7 faiths_philosophies divination component_v component_s component_df druid
Temporal Regression Conjuration When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting you as well as their durations (e.g. Class Levels: Druid 9 Witch 8 Wizard 8 Psychic 8 Arcanist 8 legacy_of_the_first_world conjuration component_v component_s component_f arcanist
Thirsting Entanglement Transmutation This spell functions as entangle, except the plants latch on to targets and drain away their vitality. Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 4 legacy_of_the_first_world transmutation component_v component_s component_df druid
Thorn Body Transmutation Your attackers take 1d6 +1 damage/level. Class Levels: Druid 4 Hunter 4 Shaman 4 Alchemist 3 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_df alchemist
Thorn Javelin Conjuration A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 advanced-class-guide conjuration poison component_v component_s druid
Thorny Entanglement Transmutation This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 advanced-class-guide transmutation component_v component_s component_df druid
Threefold Aspect Transmutation Appear older or younger. Class Levels: Druid 5 Witch 4 Hunter 5 advanced_player_s_guide transmutation component_s component_f druid hunter
Threefold Form Divination You pull forth idealized versions of yourself at various ages from your mind, splitting into three copies of yourself. Class Levels: Druid 9 Witch 9 Psychic 9 legacy_of_the_first_world divination component_v component_s component_f druid
Thunderstomp Evocation You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced-class-guide evocation earth component_v component_s bloodrager
Thunderstomp (Greater) Evocation This spell functions as thunderstomp, except as noted. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3 advanced-class-guide evocation earth component_v component_s bloodrager
Tidal Surge Conjuration Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires. Class Levels: Druid 5 Hunter 5 Shaman 5 ultimate-wilderness conjuration water component_v component_s druid
Touch Of Combustion Evocation Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 advanced_race_guide evocation component_v component_s arcanist bloodrager
Touch Of Slime Conjuration Touch infests a target with green slime. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic conjuration component_v component_s component_m alchemist
Touch Of The Sea Transmutation Swim speed becomes 30 ft. Class Levels: Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_m alchemist