Blood Sentinel Transmutation After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life. Class Levels: Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced_class_guide transmutation component_v component_s component_m alchemist
Blood Transcription Divination Learn a spell from the target's blood. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2 ultimate_magic divination component_v component_s alchemist investigator
Bloodhound Transmutation Gives caster the scent special ability. Class Levels: Hunter 2 Ranger 2 Alchemist 3 Inquisitor 2 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Blur Illusion Attacks miss subject 20% of the time. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 core_rulebook illusion component_v alchemist arcanist bard
Blurred Movement Illusion This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced_class_guide illusion component_v component_s alchemist bard
Body Capacitance Transmutation If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charge on a touch spell. Class Levels: Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_class_guide transmutation electricity component_v component_s component_m
Bomber's Eye Transmutation Increases thrown weapon range; +1 attack. Class Levels: Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_s alchemist investigator
Bouncy Body Transmutation The target's flesh becomes flexible and rubbery. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 monster_codex transmutation component_v component_s alchemist arcanist
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bullet Shield Abjuration You gain a +4 deflection bonus to AC against firearm attacks. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat abjuration component_v component_s component_m alchemist
Burrow Transmutation Target gains a burrow speed of 15. Class Levels: Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Caging Bomb Admixture Evocation Your bombs create a cage of force that traps creatures inside the bomb's splash radius. Class Levels: Alchemist 6 Investigator 6 ultimate_combat evocation component_v component_s alchemist investigator
Cat's Grace Transmutation Subject gains +4 to Dex for 1 min./level. Class Levels: Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m adept
Catatonia Necromancy Make a willing target appear to be dead. Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2 occult_adventures necromancy component_s alchemist bard medium
Certain Grip Transmutation You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Class Levels: Druid 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Comprehend Languages Divination You understand all spoken and written languages. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_s component_m component_df
Contact Other Plane Divination Lets you ask question of extraplanar entity. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Investigator 5 core_rulebook divination component_v alchemist arcanist sorcerer
Countless Eyes Transmutation Extra eyes give all-around vision. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Crafter's Fortune Transmutation Subject gains +5 on next Craft check. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_f alchemist
Crimson Breath Transmutation When you cast this spell, your salivary glands transform and instantly fill with potent venom. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Investigator 4 adventurer_s_guide transmutation component_s alchemist cleric druid
Cure Critical Wounds Conjuration Cures 4d8 damage + 1/level (max +20). Class Levels: Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s adept alchemist
Cure Light Wounds Conjuration Cures 1d8 damage + 1/level (max +5). Class Levels: Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook conjuration component_v component_s adept alchemist
Cure Moderate Wounds Conjuration Cures 2d8 damage +1/level (max. +10). Class Levels: Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s adept alchemist