Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer_s_guide evocation light component_v component_s bard
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bull's Strength, Mass Transmutation As bull's strength, affects 1 subject per level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Buoyancy Transmutation The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. Class Levels: Bard 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2 advanced_class_guide transmutation component_v bard shaman sorcerer
Burning Gaze Evocation Inflict 1d6 fire damage to creature by looking at it. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m component_df
Burning Hands Evocation 1d4/level fire damage (max 5d4). Class Levels: Adept 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 core_rulebook evocation component_v component_s adept arcanist
Burning Sands Conjuration You cause sheets of hot sand to spread over the ground in the area of effect. Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 adventurer_s_guide conjuration earth fire component_v component_s
Call Lightning Evocation Calls down lightning bolts (3d6 per bolt) from sky. Class Levels: Druid 3 Hunter 3 Shaman 3 core_rulebook evocation component_v component_s druid hunter
Call Lightning Storm Evocation As call lightning, but 5d6 damage per bolt. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook evocation druid hunter shaman
Call Spirit Conjuration Make the spirit of one creature manifest. Class Levels: Cleric 5 Medium 3 Shaman 5 Warpriest 5 Spiritualist 5 occult_adventures conjuration component_v component_s medium cleric
Callback Conjuration If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. Class Levels: Witch 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate_wilderness conjuration component_v component_s component_m shaman
Callback (Greater) Conjuration If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. Class Levels: Witch 5 Shaman 5 Wizard 5 Sorcerer 5 ultimate_wilderness conjuration component_v component_s component_m shaman
Calm Animals Enchantment Calms 2d4 + level HD of animals. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook enchantment component_v component_s druid hunter
Calm Emotions Enchantment Calms creatures, negating emotion effects. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s component_df bard
Calm Spirit Necromancy Postpone hostile action by a haunt or incorporeal undead. Class Levels: Cleric 2 Medium 1 Shaman 2 Warpriest 2 Spiritualist 2 occult_adventures necromancy component_v component_s medium cleric
Cause Fear Necromancy A creature of 5 HD or less flees for 1d4 rounds. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s adept antipaladin
Cave Fangs Conjuration You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 ultimate_wilderness conjuration earth component_v component_s component_m
Charm Animal Enchantment Makes one animal your friend. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook enchantment druid hunter ranger shaman
Charm Person Enchantment Makes one person your friend. Class Levels: Bard 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s arcanist bard
Charm Person (Mass) Enchantment This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 ultimate_intrigue enchantment mind_affecting component_v component_s bard
Chill Touch Necromancy One touch/level deals 1d6 damage and possibly 1 Str damage. Class Levels: Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Circle Of Clarity Abjuration Emanation hampers illusions and stealth. Class Levels: Cleric 7 Oracle 7 Shaman 8 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic abjuration component_v component_s component_f arcanist
Clairaudience/Clairvoyance Divination Hear or see at a distance for 1 min./level. Class Levels: Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook divination component_v component_s component_f component_df
Cloak Of Dreams Enchantment Causes living creatures within 5 ft. to fall asleep. Class Levels: Bard 5 Skald 5 Witch 6 Shaman 7 Wizard 6 Arcanist 6 Sorcerer 6 advanced_player_s_guide enchantment component_v component_s component_m arcanist