Flashfire Evocation You cause flames to spring up in the area of effect. Class Levels: Druid 3 Hunter 3 Shaman 3 ultimate_wilderness evocation fire component_v component_s druid
Flesh Puppet Necromancy Control a zombie in human guise. Class Levels: Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3 horror_adventures necromancy evil component_v component_s component_m
Flesh Puppet Horde Necromancy Control multiple zombies in human guise. Class Levels: Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4 horror_adventures necromancy evil component_v component_s component_m
Flesh To Stone Transmutation Turns subject creature into statue. Class Levels: Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m arcanist
Flesh Wall Necromancy Create a wall of zombies. Class Levels: Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 5 Warpriest 6 Spiritualist 5 horror_adventures necromancy evil component_v component_s component_m
Fleshworm Infestation Conjuration Worms deal hp and Dex damage. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Inquisitor 4 ultimate_magic conjuration component_v component_s arcanist cleric
Fleshy Facade Transmutation The target's flesh fills out and gains a healthy, natural color. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Inquisitor 2 Investigator 2 monster_codex transmutation component_v component_s alchemist arcanist
Flexible Fury Transmutation You swap one of your current rage powers for another rage power you qualify for. Class Levels: Bard 3 Skald 3 advanced_class_guide transmutation component_v component_s bard
Flickering Lights Evocation Create an area of inconsistent lighting. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2 horror_adventures evocation darkness light component_v component_s
Floating Disk Evocation Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook evocation component_v component_s component_m arcanist
Fluid Form Transmutation Gain DR 10/slashing, increases reach 10 ft., and breathe water. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 4 Investigator 4 Elementalist Wizard 6 advanced_player_s_guide transmutation component_s component_m alchemist arcanist
Fly Transmutation Subject flies at a speed of 60 ft. Class Levels: Magus 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_f alchemist
Fly, Mass Transmutation One creature/level gains ability to fly. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 advanced_player_s_guide transmutation component_v component_s component_f arcanist
Focused Scrutiny Divination You gain heightened sensitivity to the mannerisms, reactions, and body language of one creature you can perceive, allowing you to sense its state of mind and easily influence it. Class Levels: Bard 2 Skald 2 Shaman 2 Alchemist 2 Inquisitor 2 Investigator 2 advanced_class_guide divination component_v component_s alchemist bard
Foe To Friend Enchantment Redirect an enemy creature's attack. Class Levels: Bard 5 Skald 5 advanced_player_s_guide enchantment component_v component_s bard skald
Fog Cloud Conjuration Fog obscures vision. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2 core_rulebook conjuration component_v component_s arcanist druid
Follow Aura Divination Gain ability to follow the trail of the aura of an alignment. Class Levels: Inquisitor 2 advanced_player_s_guide divination component_v component_s component_df inquisitor
Font Of Spirit Magic Conjuration You amplify the effect of magic associated with your spirit and wandering spirit (any spells on the spirit magic spell lists for these spirits). Class Levels: Shaman 3 advanced_class_guide conjuration creation component_v component_s component_m
Fool's Forbiddance Abjuration Confuses enemies who come within a magical emanation centered on you. Class Levels: Bard 6 Skald 6 advanced_player_s_guide abjuration component_v component_s component_m bard
Forbid Action Enchantment Target obeys command to not do something. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 ultimate_magic enchantment component_v cleric inquisitor oracle
Forbid Action, Greater Enchantment As forbid action, but 1 creature/level. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 ultimate_magic enchantment component_v cleric inquisitor oracle
Forbiddance Abjuration Blocks planar travel, damages creatures of different alignment. Class Levels: Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook abjuration component_v component_s component_m component_df
Force Hook Charge Evocation Hook of force drags you to the target. Class Levels: Magus 3 Bloodrager 3 ultimate_magic evocation component_v component_s bloodrager magus
Force Punch Evocation Target takes force damage and is pushed away. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 ultimate_magic evocation component_v component_s arcanist bloodrager