Guards And Wards Abjuration Array of magic effects protect area. Class Levels: Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook abjuration component_v component_s component_m component_f
Guidance Divination +1 on one attack roll, saving throw, or skill check. Class Levels: Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook divination component_v component_s adept cleric
Guiding Star Divination Know approximate distance from where you cast this spell. Class Levels: Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Warpriest 3 advanced_player_s_guide divination component_v component_s component_m cleric
Gust Of Wind Evocation Blast of wind blows away or knocks down creatures. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s arcanist bloodrager
Gusting Sphere Evocation A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Half-Blood Extraction Transmutation You transform the target half-orc into a full-blooded orc. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5 advanced_race_guide transmutation component_v component_s component_m component_df
Hallow Evocation Designates location as holy. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_m component_df
Hallucinatory Terrain Illusion Makes one type of terrain appear like another (field as forest, or the like). Class Levels: Bard 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook illusion component_v component_s component_m arcanist
Halt Undead Necromancy Immobilizes undead for 1 round/level. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 core_rulebook necromancy component_v component_s component_m arcanist
Handy Grapnel Transmutation You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object. Class Levels: Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1 ultimate_intrigue transmutation component_v component_s component_m inquisitor
Harm Necromancy Deals 10 points/level damage to target. Class Levels: Witch 7 Cleric 6 Oracle 6 Shaman 7 Warpriest 6 Inquisitor 6 core_rulebook necromancy component_v component_s cleric inquisitor
Haste Transmutation One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook transmutation component_v component_s component_m alchemist
Haunted Fey Aspect Illusion You surround yourself with disturbing illusions. Class Levels: Bard 0 Skald 0 Wizard 0 Arcanist 0 Sorcerer 0 ultimate_combat illusion component_s arcanist bard skald
Haunting Choir Necromancy Spirits cause wracking pain to listeners. Class Levels: Bard 3 Skald 3 ultimate_magic necromancy component_v component_s bard skald
Haunting Mists Illusion Creatures are shaken and take Wis damage. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic illusion component_v component_s arcanist bard
Haunting Reminder Enchantment As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you. Class Levels: Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1 adventurer_s_guide enchantment fear mind_affecting component_v component_s
Heal Conjuration Cures 10 points/level damage, all diseases and mental conditions. Class Levels: Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 core_rulebook conjuration component_v component_s adept alchemist
Heal Mount Conjuration As heal on horse or other special mount. Class Levels: Paladin 3 core_rulebook conjuration component_v component_s paladin
Heal, Mass Conjuration As heal, but affects 1 subject/level. Class Levels: Cleric 9 Oracle 9 Shaman 9 core_rulebook conjuration component_v component_s cleric oracle
Healing Thief Necromancy You siphon half of all magical healing that the targeted creature receives. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_combat necromancy component_v component_s component_m arcanist
Healing Warmth Abjuration This spell grants you temporary immunity to fire damage as protection from energy. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_race_guide abjuration component_v component_s alchemist cleric
Heart Of The Metal Transmutation You lend the nature of adamantine, cold iron, or silver, depending on component used, to the targeted weapons, with the following effects: Adamantine: The weapons overcome DR/adamantine and ignore hardness less than 20. Class Levels: Magus 3 Witch 3 Wizard 3 Sorcerer 3 advanced_class_guide transmutation earth component_v component_s component_m
Heat Metal Transmutation Makes metal so hot it damages those who touch it. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Hedging Weapons Abjuration Floating weapons protect you and make ranged attacks. Class Levels: Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 horror_adventures abjuration force component_v component_s component_df