Ill Omen Enchantment Target rolls twice for checks and attacks and uses worst roll. Class Levels: Witch 1 advanced_player_s_guide enchantment component_v component_s component_m witch
Illusion Of Calm Illusion You appear to be standing still, even when you take some actions. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat illusion component_v component_s alchemist arcanist
Illusion Of Treachery Illusion You create an illusion that takes the same space as a foe and mimics its movements perfectly. Class Levels: Magus 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 4 Antipaladin 3 ultimate_intrigue illusion component_s component_f antipaladin mesmerist
Illusion Of Treachery (Greater) Illusion This spell functions as illusion of treachery except that it also conceals your own actions (as illusion of calm) and renders invisible all spell effects and ranged attacks originating from you until they reach the attac Class Levels: Magus 6 Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 4 Occultist 5 Antipaladin 4 ultimate_intrigue illusion component_s component_f antipaladin mesmerist
Illusory Script Illusion Only select creatures can read text. Class Levels: Bard 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook illusion component_v component_s component_m arcanist
Illusory Wall Illusion Wall, floor, or ceiling looks real, but anything can pass through. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook illusion component_v component_s arcanist sorcerer
Imbue With Aura Transmutation Target emulates your cleric aura. Class Levels: Cleric 2 Oracle 2 Warpriest 2 ultimate_magic transmutation component_v component_s component_df cleric
Imbue With Elemental Might Evocation This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. Class Levels: Magus 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Imbue With Spell Ability Evocation Transfer spells to subject. Class Levels: Cleric 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook evocation component_v component_s component_df cleric
Implant False Reading Illusion Instil false psychic impressions into an object. Class Levels: Psychic 2 Mesmerist 2 occult_adventures illusion component_v component_s mesmerist psychic
Implosion Evocation Inflict 10 damage/level to one creature/round. Class Levels: Cleric 9 Oracle 9 core_rulebook evocation component_v component_s cleric oracle
Impossible Angles Illusion Distort geometry in an area. Class Levels: Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 horror_adventures illusion component_v component_s component_m medium
Imprisonment Abjuration Entombs subject beneath the earth. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook abjuration component_v component_s arcanist sorcerer
Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Incendiary Cloud Conjuration Deals 6d6 fire damage/round. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 Elementalist Wizard 8 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Incorporeal Chains Evocation Grapple incorporeal creatures and deal damage equal to 1d8 + Int. Class Levels: Psychic 6 Spiritualist 5 occult_adventures evocation force component_v component_s spiritualist
Infernal Challenger Conjuration This spell summons a bearded devil, causing it to appear where you designate. Class Levels: Cleric 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 adventurer_s_guide conjuration lawful see_text component_v component_s
Inflict Critical Wounds Necromancy Touch attack, 4d8 damage + 1/level (max +20). Class Levels: Witch 5 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Critical Wounds, Mass Necromancy Deals 4d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 9 Cleric 8 Oracle 8 Shaman 8 core_rulebook necromancy component_v component_s cleric oracle
Inflict Light Wounds Necromancy Touch deals 1d8 damage +1/level (max +5). Class Levels: Witch 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Light Wounds, Mass Necromancy Deals 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Moderate Wounds Necromancy Touch attack, 2d8 damage +1/level (max +10). Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Antipaladin 3 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Moderate Wounds, Mass Necromancy Deals 2d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Pain Enchantment Target takes a -4 penalty on attack rolls, skill checks, and ability checks. Class Levels: Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2 occult_adventures enchantment mind_affecting_pain component_v component_s antipaladin