Compel Hostility Enchantment Compels opponents to attack you instead of your allies. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Summoner 1 Warpriest 1 Inquisitor 1 ultimate_combat enchantment component_v component_s component_m bard
Compelling Rant Enchantment People believe your ridiculous speech as long as you keep talking. Class Levels: Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Inquisitor 5 horror_adventures enchantment component_v component_s component_m component_df
Complex Hallucination Illusion You cause the targets to believe they hear any sound you imagine. Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 ultimate_intrigue illusion mind_affecting component_s medium bard
Comprehend Languages Divination You understand all spoken and written languages. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_s component_m component_df
Compulsive Liar Enchantment The target becomes unable to speak the truth. Class Levels: Bard 1 Skald 1 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1 ultimate_intrigue enchantment mind_affecting component_v component_s bard
Conditional Favor Abjuration You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1 ultimate_intrigue abjuration component_v antipaladin paladin bard
Confusion Enchantment Subjects behave oddly for 1 round/level. Class Levels: Bard 3 Skald 3 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 core_rulebook enchantment component_v component_s component_m component_df
Confusion, Lesser Enchantment One creature is confused for 1 round. Class Levels: Bard 1 Skald 1 core_rulebook enchantment component_v component_s component_df bard
Conjuration Foil Abjuration All creatures in the area gain a +4 bonus on saving throws against teleportation effects. Class Levels: Bard 4 Magus 3 Skald 4 Witch 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 3 Occultist 4 Spiritualist 4 ultimate_intrigue abjuration component_s magus summoner bard
Conjure Carriage Conjuration You create a fine wooden carriage with whatever cosmetic embellishments you desire. Class Levels: Bard 3 Magus 3 Skald 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 ultimate_intrigue conjuration component_v component_s component_m bard
Contagious Zeal Enchantment The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving throws against fear effects and to the DC of Intimidate checks attempted against her. Class Levels: Bard 2 Skald 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3 Spiritualist 3 occult_adventures enchantment emotion mind_affecting component_v component_s
Contest Of Skill Transmutation The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Paladin 2 Warpriest 3 adventurer_s_guide transmutation curse component_v component_s component_m
Contingent Action Evocation The target gains an extra action that becomes available when a condition which you dictate is met. Class Levels: Bard 3 Skald 3 Wizard 3 Sorcerer 3 advanced_class_guide evocation component_v component_s bard sorcerer
Contingent Scroll Evocation You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate. Class Levels: Bard 4 Skald 4 Wizard 4 Sorcerer 4 advanced_class_guide evocation component_v component_s component_m component_f
Control Summoned Creature Enchantment Direct a summoned monster as if you had summoned it. Class Levels: Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 ultimate_magic enchantment component_v component_s arcanist bard
Coordinated Effort Divination Grants allies a teamwork feat. Class Levels: Bard 3 Skald 3 Inquisitor 3 advanced_player_s_guide divination component_v component_s bard inquisitor
Create Treasure Map Divination Creates treasure map out of a creature's corpse. Class Levels: Bard 2 Druid 3 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Crime Wave Enchantment You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny. Class Levels: Bard 5 Skald 5 Wizard 7 Psychic 7 Sorcerer 7 Mesmerist 5 Antipaladin 4 ultimate_intrigue enchantment mind_affecting component_v component_s component_m
Crushing Despair Enchantment Subjects take -2 on attack rolls, damage rolls, saves, and checks. Class Levels: Bard 3 Skald 3 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 core_rulebook enchantment component_v component_s component_m arcanist
Cultural Adaptation Divination When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt. Class Levels: Bard 1 Skald 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1 ultimate_intrigue divination component_v component_s component_m component_df
Cure Critical Wounds Conjuration Cures 4d8 damage + 1/level (max +20). Class Levels: Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s adept alchemist
Cure Light Wounds Conjuration Cures 1d8 damage + 1/level (max +5). Class Levels: Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook conjuration component_v component_s adept alchemist
Cure Light Wounds, Mass Conjuration Cures 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 5 Druid 6 Skald 5 Witch 6 Cleric 5 Hunter 6 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook conjuration component_v component_s bard cleric
Cure Moderate Wounds Conjuration Cures 2d8 damage +1/level (max. +10). Class Levels: Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s adept alchemist