Crown Of Glory Evocation Grants +4 Charisma and an aura that compels and enthralls creatures of fewer than 8 HD, and lets you suggest to them. the_pathfinder_chronicles_campaign_setting evocation component_v component_s component_m component_df
Crushing Hand Evocation Large hand provides cover, pushes, or crushes your foes. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook evocation component_v component_s component_f arcanist
Curse Of Night Evocation Curse an area with eternal night. Class Levels: Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 horror-adventures evocation curse darkness component_v component_s
Damnation Evocation Punish creatures for evil spells they know or that affect them. Class Levels: Cleric 3 Paladin 3 Warpriest 3 Inquisitor 3 horror-adventures evocation good component_v component_s component_m
Dancing Darkness Evocation You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Class Levels: Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Antipaladin 1 Spiritualist 1 blood_of_shadows evocation darkness shadow component_v component_s
Dancing Lights Evocation Creates torches or other lights. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v component_s arcanist bard
Dark-Light Evocation You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity. Class Levels: Druid 3 Cleric 3 Wizard 3 Sorcerer 3 kobolds_of_golarion evocation light component_v component_s component_m
Darkness Evocation 20-ft. radius of supernatural shadow. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_m component_df adept
Daybreak Arrow Evocation Targeted ammunition exudes radiant energy. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_combat evocation component_v component_s cleric inquisitor
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Deadeye's Arrow Evocation Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies. Class Levels: Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Inquisitor 1 mythic_adventures evocation component_v component_s component_m cleric
Deadly Finale Evocation Deals 2d8 damage to multiple targets. Class Levels: Bard 6 Skald 6 advanced_player_s_guide evocation component_v component_s bard skald
Deadman's Contingency Evocation This spell functions as contingency, except as noted. Class Levels: Bard 4 Skald 4 Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 ultimate-intrigue evocation component_v component_s component_m component_f
Deafening Song Bolt Evocation Blast of song deals 3d10 damage and deafens targets. Class Levels: Bard 5 Skald 5 advanced_player_s_guide evocation component_v component_s bard skald
Decapitate Evocation Turn a critical hit into a decapitation. Class Levels: Magus 6 Wizard 6 Psychic 6 Sorcerer 6 Inquisitor 5 horror-adventures evocation component_v component_s component_f inquisitor
Deeper Darkness Evocation Object sheds shadows in 60-ft. radius. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook evocation component_v component_m component_df adept
Defending Sword Evocation You create a sword of force that functions as mage's sword except as described here. Class Levels: Magus 6 Wizard 6 Psychic 7 Sorcerer 6 Occultist 6 arcane_anthology evocation force magus occultist psychic
Defending Sword, Mass Evocation This spell functions as defending sword, except you can create one sword per 5 caster levels, each of which must defend a different creature within range. Class Levels: Wizard 9 Sorcerer 9 arcane_anthology evocation force sorcerer wizard
Defensive Shock Evocation Electricity damages your attackers. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_magic evocation component_v component_s component_m alchemist
Delayed Blast Fireball Evocation 1d6/level fire damage; you can postpone blast for up to 5 rounds. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook evocation arcanist elementalist_wizard sorcerer wizard
Desecrate Evocation Fills area with negative energy; aids undead. Class Levels: Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_s component_m component_df
Detonate Evocation Inflicts 1d8/level energy damage to all creatures within 15 ft. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s component_m alchemist
Diamond Spray Evocation A cone of tiny, sparkling slivers as hard and sharp as fled diamonds springs from your outstretched fingers at tremendous speed. Class Levels: Wizard 3 Sorcerer 3 pathfinder_24_the_final_wish evocation earth component_v component_s component_m
Dictum Evocation Kills, paralyzes, staggers, or deafens nonlawful targets. Class Levels: Cleric 7 Oracle 7 Inquisitor 6 core_rulebook evocation component_v cleric inquisitor oracle