Shield Of Dawn, Greater Evocation Creates a sunlight disk dealing 2d6 fire damage to melee attackers and healing you for half the fire damage dealt. Class Levels: Bard 6 Magus 6 Cleric 6 the_inner_sea_world_guide evocation fire good light component_v
Shield Of Wings Transmutation You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet. Class Levels: Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 paths_of_the_righteous transmutation fire component_v component_s component_df
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Class Levels: Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s component_m component_df
Snapdragon Fireworks Transmutation Create 1 dragon firework/level. Class Levels: Bard 2 Skald 2 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_magic transmutation component_s component_v component_m arcanist
Spark Evocation Ignites flammable objects. Class Levels: Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Warpriest 0 Elementalist Wizard 0 advanced_player_s_guide evocation component_v component_s arcanist bard
Spontaneous Immolation Evocation Target takes 3d6 points of fire damage and catches on fire. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat evocation component_v component_s component_m arcanist
Steam Ray Fusillade Evocation For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 aquatic_adventures evocation fire water component_v component_s
Stoke The Inner Fire Transmutation You increase the natural heat within your body, transferring it to your weapons and armor. Class Levels: Cleric 2 Inquisitor 2 adventure_path_95_anvil_of_fire transmutation fire component_v cleric inquisitor
Sun Metal Transmutation Weapon touched bursts into flames. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_combat transmutation component_v component_s cleric hunter
Tar Pool Transmutation Converts the top layer of the ground into hot tar. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 ultimate_combat transmutation component_v component_s component_m component_df
Torrent Of Elemental Rage Evocation A shimmering torrent of raw elemental power springs into existence, originating from your outstretched palms. Class Levels: Wizard 6 Sorcerer 6 adventure_path_24_the_final_wish evocation air earth fire water
Touch Of Combustion Evocation Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 advanced_race_guide evocation component_v component_s arcanist bloodrager
Trial By Fire Evocation You test a creature's purity of convictions by exposing it to a sheet of divine fire. Class Levels: Cleric 3 Paladin 3 Inquisitor 3 Antipaladin 3 spymaster_s_handbook evocation fire component_v component_s component_df
Trial Of Fire And Acid Evocation The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. Class Levels: Magus 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 monster_codex evocation component_v component_s arcanist bloodrager
Veil Of Ash Evocation This spell causes a small cloud of searing, choking ash to appear around the face of the target. Class Levels: Wizard 2 Sorcerer 2 adventure_path_24_the_final_wish evocation fire component_v component_s component_m
Volcanic Storm Evocation Hot rocks deal 5d6 damage. Class Levels: Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 ultimate_magic evocation component_v component_s component_m component_df
Wall Of Fire Evocation 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Wall Of Lava Conjuration Wall damages foes that try to enter, periodically launches lava at nearby targets. Class Levels: Druid 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide conjuration component_v component_s component_m component_df