Buoyancy Transmutation The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. Class Levels: Bard 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2 advanced_class_guide transmutation component_v bard shaman sorcerer
Burrow Transmutation Target gains a burrow speed of 15. Class Levels: Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Burst Of Adrenaline Transmutation Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. Class Levels: Psychic 1 Mesmerist 1 Spiritualist 1 occult_adventures transmutation component_v component_s mesmerist psychic
Burst Of Insight Transmutation Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. Class Levels: Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1 occult_adventures transmutation component_v component_s medium mesmerist
Calcific Touch Transmutation Touch attack slows target, 1d4 Dex damage. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide transmutation component_v component_s arcanist bloodrager
Cat's Grace Transmutation Subject gains +4 to Dex for 1 min./level. Class Levels: Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m adept
Cat's Grace, Mass Transmutation As cat's grace, affects 1 subject/level. Class Levels: Bard 6 Druid 6 Magus 6 Skald 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 core_rulebook transmutation component_v component_s component_m arcanist
Certain Grip Transmutation You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Class Levels: Druid 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Changestaff Transmutation Your staff becomes a treant on command. Class Levels: Druid 7 core_rulebook transmutation component_v component_s component_f druid
Charge Object Transmutation Infuse psychic energy and ownership history into an item. Class Levels: Medium 1 Psychic 1 Mesmerist 1 Spiritualist 1 occult_adventures transmutation component_v component_s medium mesmerist
Chill Metal Transmutation Cold metal damages those who touch it. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Cloud Shape Transmutation This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet. Class Levels: Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_race_guide transmutation arcanist druid hunter ranger
Codespeak Transmutation Upon casting this spell, all recipients gain the ability to speak a new language. Class Levels: Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 ultimate_intrigue transmutation component_v component_s component_m bard
Command Plants Transmutation Sway the actions of plant creatures. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 core_rulebook transmutation component_v druid hunter ranger
Condensed Ether Transmutation Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. Class Levels: Wizard 5 Psychic 4 Sorcerer 5 occult_adventures transmutation component_v component_s psychic sorcerer
Contest Of Skill Transmutation The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Paladin 2 Warpriest 3 adventurer_s_guide transmutation curse component_v component_s component_m
Control Construct Transmutation Take control of a construct. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic transmutation component_v component_s arcanist sorcerer
Control Plants Transmutation Controls actions of one or more plant creatures. Class Levels: Druid 8 core_rulebook transmutation component_v component_s component_df druid
Control Vermin Transmutation You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level in Class Levels: Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 monster_codex transmutation component_v component_s component_df component_m
Control Water Transmutation Raises or lowers bodies of water. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4 core_rulebook transmutation component_v component_s component_m component_df
Control Weather Transmutation Changes weather in local area. Class Levels: Druid 7 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s arcanist cleric
Control Winds Transmutation Changes wind direction and speed. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook transmutation component_v component_s druid hunter
Countless Eyes Transmutation Extra eyes give all-around vision. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist