Blood Blaze Transmutation The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Money Transmutation You cast blood money just before casting another spell. Class Levels: Magus 1 Witch 1 Wizard 1 Sorcerer 1 rise_of_the_runelords_anniversary_edition transmutation component_v component_s magus sorcerer
Blood Scent Transmutation You greatly magnify the target's ability to smell the presence of blood. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Sentinel Transmutation After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life. Class Levels: Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced-class-guide transmutation component_v component_s component_m alchemist
Bloodhound Transmutation Gives caster the scent special ability. Class Levels: Hunter 2 Ranger 2 Alchemist 3 Inquisitor 2 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Blot Transmutation This spell reduces all types of writing and other recognizable symbols found on any sort of surface within range into illegible smears. Class Levels: Bard 3 Cleric 3 Wizard 3 Sorcerer 3 goblins_of_golarion transmutation component_v component_s component_m bard
Body Capacitance Transmutation If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charge on a touch spell. Class Levels: Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced-class-guide transmutation electricity component_v component_s component_m
Boiling Blood Transmutation Targets take fire damage; orcs get +2 Strength. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 ultimate_magic transmutation component_v component_s arcanist bard
Bomber's Eye Transmutation Increases thrown weapon range; +1 attack. Class Levels: Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_s alchemist investigator
Bone Flense Transmutation Choose a creature that you can see. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3 adventurer-s-guide transmutation component_m component_f bloodrager cleric
Borrow Corruption Transmutation Temporarily gain the effects of a corrupted creature's manifestations. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2 horror-adventures transmutation evil component_v component_s component_m
Borrow Skill Transmutation Make a skill check using another's ranks. Class Levels: Bard 1 Skald 1 advanced_player_s_guide transmutation component_s bard skald
Bouncing Bomb Admixture Transmutation Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of the next bomb you create and throw during this extract's duration. Class Levels: Alchemist 3 magic_tactics_toolbox transmutation component_v component_s alchemist
Bouncy Body Transmutation The target's flesh becomes flexible and rubbery. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 monster_codex transmutation component_v component_s alchemist arcanist
Bowstaff Transmutation A shortbow may double as a club, or a longbow as a quarterstaff. Class Levels: Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_combat transmutation component_v hunter inquisitor paladin
Brand Transmutation Creates permanent brand on target creature. Class Levels: Inquisitor 0 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Brand Of Conformity Transmutation This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. Class Levels: Inquisitor 1 adventurer-s-guide transmutation curse component_v component_s component_df
Brand Of Hobbling Transmutation This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 2 adventurer-s-guide transmutation curse component_v component_s component_df
Brand Of Tracking Transmutation This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 4 adventurer-s-guide transmutation curse component_v component_s component_df
Brand, Greater Transmutation As brand, but brand glows when near your holy symbol. Class Levels: Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Break Transmutation Gives an object the broken condition. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Break (Greater) Transmutation You release a burst of destructive energy. Class Levels: Wizard 6 Psychic 6 Sorcerer 6 Occultist 6 Bloodrager 4 ultimate-intrigue transmutation component_v component_s component_m bloodrager
Brightest Night Transmutation You grant low-light vision to the affected creatures. Class Levels: Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 blood_of_the_ancients transmutation component_v component_s arcanist bard
Bristle Transmutation Trade natural armor bonus for a bonus on attacks with natural weapons. Class Levels: Druid 1 Hunter 1 advanced_player_s_guide transmutation component_v component_s component_df druid