Cure Light Wounds, Mass Conjuration Cures 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 5 Druid 6 Skald 5 Witch 6 Cleric 5 Hunter 6 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook conjuration component_v component_s bard cleric
Cure Moderate Wounds Conjuration Cures 2d8 damage +1/level (max. +10). Class Levels: Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s adept alchemist
Cure Moderate Wounds, Mass Conjuration Cures 2d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 6 Druid 7 Skald 6 Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s bard cleric
Cure Serious Wounds Conjuration Cures 3d8 damage + 1/level (max +15). Class Levels: Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Cure Serious Wounds, Mass Conjuration Cures 3d8 damage + 1/level, affects 1 subject/level. Class Levels: Druid 8 Witch 8 Cleric 7 Oracle 7 Shaman 7 core_rulebook conjuration component_v component_s cleric druid
Curse Terrain Necromancy Curse an area with four hazards. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Greater) Necromancy Curse an area with six dangerous hazards. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Lesser) Necromancy Curse an area with three mild hazards. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Supreme) Necromancy Curse an area with seven deadly hazards. Class Levels: Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8 horror_adventures necromancy curse evil component_v component_s
Curse Of Fell Seasons Transmutation Curse an area's weather. Class Levels: Druid 9 Witch 9 Shaman 9 Wizard 9 Sorcerer 9 horror_adventures transmutation curse darkness component_v component_s
Curse Of Night Evocation Curse an area with eternal night. Class Levels: Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 horror_adventures evocation curse darkness component_v component_s
Damp Powder Transmutation Ruins ammunition loaded in the targeted firearm. Class Levels: Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_combat transmutation component_v component_s component_m component_df
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Deadeye's Lore Divination Gain a +4 bonus on Survival and move full speed while tracking. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Warpriest 1 Inquisitor 1 ultimate_combat divination component_v component_s bard cleric
Death Clutch Necromancy Rip out someone's heart. Class Levels: Druid 9 Witch 8 Cleric 8 Wizard 8 Psychic 8 Sorcerer 8 horror_adventures necromancy death evil component_v component_s
Death Ward Necromancy Grants bonuses against death spells and negative energy. Class Levels: Druid 5 Witch 4 Cleric 4 Hunter 5 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook necromancy component_v component_s component_df alchemist
Decompose Corpse Necromancy Turn a corpse into a clean skeleton. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_magic necromancy component_v component_s component_m arcanist
Delay Disease Conjuration The target becomes temporarily immune to disease. Class Levels: Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 advanced_race_guide conjuration component_v component_s component_df alchemist
Delay Poison Conjuration Stops poison from harming subject for 1 hour/level. Class Levels: Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s component_df adept
Delay Poison, Communal Conjuration As delay poison, but you may divide the duration among creatures touched. Class Levels: Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 ultimate_combat conjuration component_v component_s component_df alchemist
Delectable Flesh Transmutation Choose a creature within range as the object of hunger. Class Levels: Druid 7 Witch 6 Shaman 7 Wizard 6 Sorcerer 6 ultimate_wilderness transmutation mind_affecting sorcerer witch wizard
Destroy Robot Transmutation You attempt to destroy any one robot in range. Class Levels: Druid 5 Hunter 5 Wizard 6 Arcanist 6 Sorcerer 6 technology_guide transmutation component_v component_s component_f component_df
Detect Aberration Divination Detect presence of aberrations. Class Levels: Druid 1 Hunter 1 Ranger 1 advanced_player_s_guide divination component_v component_s druid hunter
Detect Animals Or Plants Divination Detects kinds of animals or plants. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook divination component_v component_s druid hunter