Carve Passage Transmutation You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice chunks (each no more than 5 feet in diameter) whose volume fills one 5-foot cube per level. Class Levels: Druid 5 Wizard 5 Sorcerer 5 inner_sea_races transmutation earth component_v component_s component_f
Cat's Grace Transmutation Subject gains +4 to Dex for 1 min./level. Class Levels: Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m adept
Cat's Grace, Mass Transmutation As cat's grace, affects 1 subject/level. Class Levels: Bard 6 Druid 6 Magus 6 Skald 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 core_rulebook transmutation component_v component_s component_m arcanist
Caustic Blood Transmutation You imbue your blood with corrosive acid. Class Levels: Druid 4 Magus 4 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5 Summoner 4 Alchemist 4 Bloodrager 4 inner_sea_gods transmutation acid component_v component_s component_m
Cave Fangs Conjuration You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 ultimate-wilderness conjuration earth component_v component_s component_m
Celestial Companion Transmutation You bestow divine protection on your companion. Class Levels: Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Paladin 1 Sorcerer 2 Summoner 1 plane_hopper_s_handbook transmutation component_v component_s component_df component_m
Certain Grip Transmutation You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Class Levels: Druid 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Chameleon Scales Transmutation You temporarily alter the color of your skin, hide, or scales to another option legal for your race. Class Levels: Druid 0 Ranger 1 Wizard 0 Sorcerer 0 Alchemist 1 kobolds_of_golarion transmutation component_v component_s component_df alchemist
Changestaff Transmutation Your staff becomes a treant on command. Class Levels: Druid 7 core_rulebook transmutation component_v component_s component_f druid
Channel The Gift Evocation You channel your magical power to fuel the target's spellcasting. Class Levels: Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3 inner_sea_gods evocation component_v component_s component_df bard
Charm Animal Enchantment Makes one animal your friend. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook enchantment druid hunter ranger shaman
Cheetah's Sprint Transmutation A wild surge of energy courses through your body and propels you into a sprint. Class Levels: Druid 1 Witch 1 Ranger 1 Shaman 1 Bloodrager 1 heroes_of_the_wild transmutation component_v bloodrager druid ranger
Chill Metal Transmutation Cold metal damages those who touch it. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Claim Identity Transmutation You steal the target's face, transforming yourself into a flawless imitation of it. Class Levels: Bard 3 Druid 4 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 3 Inquisitor 3 Antipaladin 3 spymaster_s_handbook transmutation component_v component_s component_m alchemist
Claim Identity, Greater Transmutation This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration. Class Levels: Bard 5 Druid 6 Witch 5 Shaman 6 Wizard 6 Sorcerer 6 Alchemist 5 Inquisitor 5 Antipaladin 4 spymaster_s_handbook transmutation component_v component_s component_m alchemist
Clashing Rocks Conjuration 20d6 damage to target creature. Class Levels: Druid 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide conjuration component_v component_s arcanist druid
Clear Grove Transmutation Trees, shrubs, and other thick vegetation move out of the spell's area. Class Levels: Druid 3 Witch 3 Ranger 2 Shaman 3 heroes_of_the_wild transmutation component_v component_s component_m component_df
Cleromancy Divination Cleromancy involves casting bones and interpreting the results. Class Levels: Druid 3 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 3 occult_mysteries divination component_v component_s component_f component_df
Climbing Beanstalk Conjuration You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 caster levels. Class Levels: Druid 2 Witch 2 Hunter 2 advanced-class-guide conjuration component_v component_s component_df druid
Cloak Of Shade Abjuration Reduces effects of intense sun exposure and environmental heat. Class Levels: Druid 1 Hunter 1 Ranger 1 advanced_player_s_guide abjuration component_v component_s component_m druid
Cloak Of Winds Abjuration Creates a screen of wind around you. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide abjuration component_v component_s arcanist bloodrager
Cloud Shape Transmutation This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet. Class Levels: Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_race_guide transmutation arcanist druid hunter ranger
Cloud Of Seasickness Conjuration This spell functions like stinking cloud, except as noted above and that the vapors make creatures sickened instead of nauseated. Class Levels: Druid 2 Cleric 2 Wizard 2 Sorcerer 2 adventure_path_55_the_wormwood_mutiny conjuration poison component_v component_s component_m
Collaborative Thaumaturgy Universal You tap into the magical resonance between you and your allies to enhance one another's magic. Class Levels: Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Summoner 3 pathfinder_society_primer universal component_v component_s component_f bard