Guardian Monument, Lesser Abjuration You touch an unattended, non-magical object to create a touchstone for humans defending the area. Class Levels: Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3 arcane_anthology abjuration component_v component_s component_f bard
Guardian Of Faith Abjuration The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law. Class Levels: Cleric 4 Paladin 4 Warpriest 4 advanced-class-guide abjuration component_v component_s component_m cleric
Haze Of Dreams Enchantment You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. Class Levels: Bard 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Inquisitor 1 inner_sea_gods enchantment emotion mind_affecting component_v component_m
Heal Mount Conjuration As heal on horse or other special mount. Class Levels: Paladin 3 core_rulebook conjuration component_v component_s paladin
Healing Flames Conjuration You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. Class Levels: Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4 healer_s_handbook conjuration fire good component_v component_s
Healing Leak Necromancy Causes positive or negative healing effects on the target to recover only half hit points. Class Levels: Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Antipaladin 2 plane_hopper_s_handbook necromancy component_v component_s component_m component_df
Healing Token Conjuration You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 healer_s_handbook conjuration component_v component_s component_df cleric
Hedging Weapons Abjuration Floating weapons protect you and make ranged attacks. Class Levels: Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 horror-adventures abjuration force component_v component_s component_df
Hero's Defiance Conjuration Allows the use of lay on hands while falling unconscious. Class Levels: Paladin 1 advanced_player_s_guide conjuration component_v paladin
Heroic Fortune Evocation Grants 1 temporary hero point to target creature. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2 advanced_player_s_guide evocation component_v component_s component_df component_m
Holy Javelin Conjuration Deal ongoing damage to evil creatures and apply penalties. Class Levels: Cleric 3 Paladin 2 Warpriest 3 Inquisitor 3 horror-adventures conjuration good component_v component_s component_df
Holy Shield Abjuration Lend your shield's protection to another. Class Levels: Paladin 2 ultimate_magic abjuration component_v component_s paladin
Holy Sword Evocation Weapon becomes +5, deals +2d6 damage against evil. Class Levels: Paladin 4 core_rulebook evocation component_v component_s paladin good
Holy Whisper Evocation Whisper sickens evil creatures, gives good creatures bonuses. Class Levels: Paladin 3 advanced_player_s_guide evocation component_v component_s paladin good
Honeyed Tongue Transmutation Roll 2 dice when using Diplomacy, take higher roll. Class Levels: Bard 2 Skald 2 Paladin 1 Inquisitor 2 advanced_player_s_guide transmutation component_v component_m component_df bard
Horn Of Pursuit Evocation Create three notes heard miles away. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_magic evocation component_s bard hunter inquisitor
Huntmaster's Spear Transmutation Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. Class Levels: Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Inquisitor 2 Antipaladin 1 monster_hunter_s_handbook transmutation component_v component_s component_m component_df
Inheritor's Smite Transmutation You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Class Levels: Cleric 2 Oracle 2 Paladin 2 Inquisitor 2 inner_sea_gods transmutation component_v component_s component_df cleric
Inner Focus Illusion For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol. Class Levels: Druid 2 Cleric 2 Ranger 1 Paladin 1 Inquisitor 2 Antipaladin 1 people_of_the_sands illusion component_v component_s component_df antipaladin
Inspiring Recovery Conjuration You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach. Class Levels: Cleric 6 Hunter 4 Oracle 6 Ranger 4 Paladin 4 Warpriest 6 Inquisitor 6 healer_s_handbook conjuration mind_affecting component_v component_s component_df
Instant Armor Conjuration Summon armor temporarily replacing your current attire. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 advanced_player_s_guide conjuration component_v component_s component_df cleric
Instant Clot Conjuration Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1 Inquisitor 1 blood_of_the_sea conjuration component_v component_s alchemist bard
Invoke Deity Transmutation By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity. Class Levels: Witch 6 Cleric 6 Medium 4 Ranger 4 Paladin 4 Occultist 6 Inquisitor 6 Antipaladin 4 planar_adventures transmutation component_v component_s component_m component_f
Ironbeard Transmutation Causes a brushy beard of stiff iron to erupt from the face of a willing target. Class Levels: Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric