Magic Circle Against Evil Abjuration 10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Magic Circle Against Good Abjuration 10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Law Abjuration 10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration antipaladin arcanist cleric inquisitor
Magic Circle Against Technology Abjuration All creatures within the area gain the effects of a protection from technology spell. Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide abjuration component_v component_s component_m component_df
Magnetic Field Abjuration You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. Class Levels: Magus 6 Witch 7 Cleric 7 Wizard 7 Sorcerer 7 Summoner 6 Alchemist 6 people_of_the_river abjuration component_v component_s alchemist cleric
Marks Of Forbiddance Abjuration Makes 2 creatures pass Will saves in order to attack each other. Class Levels: Paladin 3 advanced_player_s_guide abjuration component_v component_s paladin mind_affecting
Medusa's Bane Abjuration This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see. Class Levels: Witch 4 Wizard 4 Sorcerer 4 divine_anthology abjuration component_v component_s component_m sorcerer
Mental Barrier I Abjuration Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action. Class Levels: Psychic 2 occult-adventures abjuration component_v psychic
Mental Barrier Ii Abjuration As mental barrier I, but +6 to AC. Class Levels: Psychic 3 occult-adventures abjuration component_v psychic
Mental Barrier Iii Abjuration As mental barrier I, but +8 to AC. Class Levels: Psychic 4 occult-adventures abjuration component_v psychic
Mental Barrier Iv Abjuration As mental barrier III, plus 25%% chance to prevent critical hits and sneak attacks. Class Levels: Psychic 5 occult-adventures abjuration component_v psychic
Mental Barrier V Abjuration As mental barrier III, plus 50%% chance to prevent critical hits and sneak attacks. Class Levels: Psychic 6 occult-adventures abjuration component_v psychic
Mind Blank Abjuration Subject is protected from mental/emotional magic and scrying. Class Levels: Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook abjuration component_v component_s arcanist sorcerer
Mind Blank, Communal Abjuration As mind blank, but you may divide the duration among creatures touched. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_combat abjuration component_v component_s arcanist sorcerer
Miserable Pity Abjuration Opponents cannot attack a pathetic creature. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic abjuration component_v component_s arcanist bard
Nereid's Grace Abjuration You radiate the unearthly grace of a nereid. Class Levels: Druid 1 Witch 1 Hunter 1 advanced_race_guide abjuration component_v component_s druid hunter
Nine Lives Abjuration This powerful ward gives the target the ability to get out of trouble and relieves harmful effects and conditions. Class Levels: Witch 8 Cleric 8 Oracle 8 advanced_race_guide abjuration cleric oracle warpriest witch
Node Of Blasting Abjuration Place a trap on an object to mentally damage a creature that touches it. Class Levels: Medium 3 Psychic 3 Mesmerist 3 occult-adventures abjuration mind_affecting component_v medium mesmerist
Nondetection Abjuration Hides subject from divination, scrying. Class Levels: Hunter 4 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 core_rulebook abjuration component_v component_s component_m alchemist
Nondetection, Communal Abjuration As nondetection, but you may divide the duration among creatures touched. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Antipaladin 4 ultimate_combat abjuration component_v component_s component_m antipaladin
Numerological Resistance Abjuration Numerological resistance allows numerologists to use the Path of Numbers to grant their allies resilience in the face of elemental dangers. Class Levels: Cleric 3 Wizard 3 Sorcerer 3 occult_mysteries abjuration component_v component_s cleric sorcerer
Oath Of Peace Abjuration Grants +5 AC and DR 10/evil, can't attack. Class Levels: Paladin 4 advanced_player_s_guide abjuration component_v component_s paladin
Obscure Object Abjuration Masks object against scrying. Class Levels: Bard 1 Skald 1 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Obscure Poison Abjuration You make the touched poison difficult to detect or identify. Class Levels: Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Antipaladin 1 Investigator 1 ultimate-intrigue abjuration component_s component_m alchemist antipaladin