Righteous Vigor Enchantment Boosts attack bonus with each hit. Class Levels: Paladin 2 Inquisitor 3 advanced_player_s_guide enchantment component_v component_s component_df inquisitor
Sacred Bond Conjuration Cast touch healing spells from a distance. Class Levels: Cleric 3 Oracle 3 Paladin 2 Warpriest 3 Inquisitor 2 advanced_player_s_guide conjuration component_v component_s component_f cleric
Sacred Nimbus Evocation Holy energy damages evil creatures that attack you and protects you from evil attacks. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 5 horror_adventures evocation good component_v component_s component_df
Sacred Space Evocation This spell sanctifies an area with heavenly power. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 advanced_race_guide evocation component_v component_s component_m cleric
Sacrificial Oath Abjuration Take damage for an ally for many rounds. Class Levels: Paladin 4 advanced_player_s_guide abjuration component_v component_s component_df paladin
Saddle Surge Transmutation Bonus damage for moving on mount. Class Levels: Paladin 2 advanced_player_s_guide transmutation component_v component_s component_df paladin
Sanctify Armor Abjuration +1 AC/four levels (max +5). Class Levels: Paladin 3 Inquisitor 4 advanced_player_s_guide abjuration component_v component_s inquisitor paladin
Sanctify Corpse Evocation Prevent a corpse from becoming an undead. Class Levels: Witch 1 Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 ultimate_magic evocation component_v component_s component_df component_m
Sea Stallion Transmutation The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. Class Levels: Druid 4 Hunter 4 Ranger 4 Paladin 4 ultimate_wilderness transmutation component_v component_s component_df druid
Sea Steed Transmutation The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. Class Levels: Druid 2 Hunter 2 Ranger 2 Paladin 2 ultimate_wilderness transmutation component_v component_s component_df druid
Sense Madness Divination Determine mental disturbances in nearby creatures. Class Levels: Cleric 2 Medium 2 Paladin 2 Psychic 2 Occultist 2 Warpriest 2 Inquisitor 2 horror_adventures divination component_v component_s cleric inquisitor
Shield Companion Abjuration This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you. Class Levels: Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3 advanced_class_guide abjuration component_v component_s paladin ranger
Shield Other Abjuration You take half of subject's damage. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2 core_rulebook abjuration component_v component_s component_f cleric
Shield Of Fortification Abjuration You create a magical barrier that protects a target's vital areas. Class Levels: Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1 advanced_class_guide abjuration component_v component_s component_df inquisitor
Shield Of Fortification (Greater) Abjuration This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%. Class Levels: Cleric 4 Paladin 3 Warpriest 4 Inquisitor 3 advanced_class_guide abjuration component_v component_s component_df inquisitor
Sky Steed Transmutation The target sprouts angelic wings and gains a fly speed equal to its base speed with average maneuverability. Class Levels: Paladin 3 ultimate_wilderness transmutation component_v component_s component_df paladin
Slave To Sin Enchantment This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to. Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3 adventurer_s_guide enchantment emotion mind_affecting component_v component_s
Stave Off Corruption Abjuration Protect against a corruption's progression. Class Levels: Cleric 2 Paladin 2 Warpriest 2 horror_adventures abjuration component_v component_s component_m cleric
Stay The Hand Enchantment Subject cannot attack with melee weapon. Class Levels: Paladin 4 advanced_player_s_guide enchantment component_v component_s component_df paladin
Stunning Barrier Abjuration You are closely surrounded by a barely visible magical field. Class Levels: Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Warpriest 1 Inquisitor 1 advanced_class_guide abjuration component_v component_s cleric inquisitor
Stunning Barrier (Greater) Abjuration This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws. Class Levels: Cleric 3 Wizard 3 Paladin 3 Sorcerer 3 Warpriest 3 Inquisitor 3 advanced_class_guide abjuration component_v component_s cleric inquisitor
Sun Metal Transmutation Weapon touched bursts into flames. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_combat transmutation component_v component_s cleric hunter
Suppress Charms And Compulsions Abjuration You bolster the subject's sense of willpower and self-worth when you cast this spell. Class Levels: Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2 adventurer_s_guide abjuration component_v component_s bard cleric
Symbol Of Healing Conjuration Triggered rune heals living creatures. Class Levels: Witch 4 Cleric 3 Oracle 3 Paladin 4 Warpriest 3 ultimate_magic conjuration component_v component_s component_m cleric