Grasping Vine Transmutation You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2 ultimate-wilderness transmutation component_v component_s alchemist druid
Gravity Bow Transmutation Arrows do damage as though one size category bigger. Class Levels: Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide transmutation component_v component_s arcanist hunter
Green Caress Transmutation You cause the target to transform into a plant over time. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 ultimate-wilderness transmutation component_v component_s component_m ranger
Green Caress Transmutation Slowly transform a creature into an inanimate plant. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 horror-adventures transmutation component_v component_s component_m ranger
Greensight Transmutation The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate-wilderness transmutation component_v component_s component_m druid
Groundswell Transmutation Allows the target to cause the ground to rise up beneath him. Class Levels: Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2 advanced_race_guide transmutation component_v component_s cleric druid
Grove Of Respite Conjuration Creates trees and a small spring. Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 5 advanced_player_s_guide conjuration component_v component_s component_m component_df
Guardian Wasps Conjuration You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place. Class Levels: Druid 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3 inner_sea_intrigue conjuration component_v component_s component_m druid
Guiding Star Divination Know approximate distance from where you cast this spell. Class Levels: Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Warpriest 3 advanced_player_s_guide divination component_v component_s component_m cleric
Handy Grapnel Transmutation You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object. Class Levels: Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1 ultimate-intrigue transmutation component_v component_s component_m inquisitor
Harmless Form Transmutation You transform the target into a harmless animal of the same approximate body type. Class Levels: Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 heroes_of_the_street transmutation component_v component_s druid ranger
Healing Token Conjuration You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 healer_s_handbook conjuration component_v component_s component_df cleric
Heavy Water Transmutation You cause a volume of water to become heavier than normal. Class Levels: Druid 4 Cleric 4 Ranger 4 magical_marketplace transmutation water component_v component_s component_df
Heightened Awareness Divination You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced-class-guide divination component_v component_m component_df alchemist
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate-wilderness transmutation water component_v component_s component_f
Hide Campsite Illusion Hides all traces of your campsite. Class Levels: Druid 3 Hunter 2 Ranger 2 advanced_player_s_guide illusion component_v component_s component_m druid
Hide From Animals Abjuration Animals can't perceive one subject/level. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook abjuration component_s component_df druid hunter
Hide Weapon Transmutation Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound. Class Levels: Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1 dirty_tactics_toolbox transmutation component_v component_s antipaladin inquisitor
Hobble Transmutation This spell disrupts the method a target uses for movement. Class Levels: Bard 1 Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Mesmerist 1 Inquisitor 1 villain_codex transmutation component_v component_s component_m bard
Hold Animal Enchantment Paralyzes one animal for 1 round/level. Class Levels: Druid 2 Hunter 2 Ranger 2 core_rulebook enchantment component_v component_s druid hunter
Hollow Blades Transmutation All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is. Class Levels: Magus 2 Witch 3 Ranger 1 Shaman 3 Wizard 3 Sorcerer 3 giant_hunter_s_handbook transmutation component_v component_s magus ranger
Horn Of Pursuit Evocation Create three notes heard miles away. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_magic evocation component_s bard hunter inquisitor
Hunter's Eye Divination +20 on Perception checks to locate a target. Class Levels: Hunter 2 Ranger 2 Inquisitor 3 advanced_player_s_guide divination component_v component_s component_df hunter
Hunter's Friend Transmutation Your animal companion works in perfect harmony with your mastery of nature. Class Levels: Druid 3 Ranger 2 animal_archive transmutation component_v component_s component_df druid