Tactical Acumen Enchantment You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Paladin 1 Arcanist 2 Sorcerer 2 Inquisitor 2 ultimate_combat enchantment component_v component_s component_m component_df
They Know Enchantment You instill a target with the fear that the nearest other intelligent creature knows her darkest secret. Class Levels: Bard 3 Skald 3 Witch 4 Shaman 4 Paladin 3 Psychic 4 Mesmerist 3 Inquisitor 3 ultimate_intrigue enchantment emotion fear component_v component_s
Undetectable Alignment Abjuration Conceals alignment for 24 hours. Class Levels: Bard 1 Skald 1 Cleric 2 Oracle 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2 core_rulebook abjuration component_v component_s alchemist antipaladin
Veil Of Heaven Abjuration You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. Class Levels: Paladin 1 advanced_race_guide abjuration component_v component_s component_df paladin
Veil Of Positive Energy Abjuration +2 AC, +2 on saves vs. undead. Class Levels: Paladin 1 advanced_player_s_guide abjuration component_v component_s component_df paladin
Vestment Of The Champion Abjuration Armor or shield gains a +1 enhancement per four levels. Class Levels: Paladin 2 Antipaladin 2 ultimate_magic abjuration component_v component_s antipaladin paladin
Vigilant Rest Abjuration While the target of this spell is asleep, she retains some of her normal powers of perception. Class Levels: Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3 ultimate_wilderness abjuration component_v component_s component_m antipaladin
Virtue Transmutation Subject gains 1 temporary hp. Class Levels: Druid 0 Cleric 0 Hunter 0 Oracle 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook transmutation component_v component_s component_df cleric
Wake Of Light Evocation Magical trail aids good creatures, hinders evil ones. Class Levels: Paladin 2 advanced_player_s_guide evocation component_v component_s component_df paladin
Wartrain Mount Enchantment Animal gains combat training. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 Antipaladin 1 ultimate_magic enchantment component_v component_s component_m antipaladin
Weapon Of Awe Transmutation Weapon gets +2 on damage rolls. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2 advanced_player_s_guide transmutation component_v component_s component_df cleric
Widen Auras Transmutation The range of your antipaladin or paladin auras doubles. Class Levels: Paladin 2 Antipaladin 2 advanced_class_guide transmutation component_v antipaladin paladin
Word Of Resolve Abjuration Ally rerolls a save against charm or fear. Class Levels: Paladin 1 ultimate_magic abjuration component_v component_df paladin
Wrathful Mantle Evocation Subject shines and gets +1/four levels on all saves. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 advanced_player_s_guide evocation component_v component_s component_df cleric
Zone Of Truth Enchantment Subjects within range cannot lie. Class Levels: Witch 2 Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s component_df cleric