Wall Of Thorns Conjuration Thorns damage anyone who tries to pass. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook conjuration component_v component_s druid hunter
Wall Of Blindness/Deafness Necromancy You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn shut. Class Levels: Bard 4 Skald 4 Witch 4 Cleric 5 Wizard 4 Sorcerer 4 Warpriest 5 advanced_class_guide necromancy component_v component_s bard sorcerer
Wall Of Ectoplasm Evocation Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. Class Levels: Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Warpriest 5 Spiritualist 5 occult_adventures evocation component_v component_s cleric psychic
Wall Of Nausea Illusion You create a transparent, shimmering wall through which creatures and objects appear to be wildly distorted to viewers. Class Levels: Bard 3 Skald 3 Wizard 3 Sorcerer 3 advanced_class_guide illusion mind_affecting component_v component_s bard
Wall Of Silver Abjuration You create a wall of translucent silver energy that hums and vibrates at the slightest touch. Class Levels: Bard 5 Skald 5 Cleric 6 Wizard 6 Sorcerer 6 Warpriest 6 Inquisitor 5 adventurer_s_guide abjuration good component_v component_s bard
Wandering Star Motes Illusion Outlines subject and produces light as a sunrod. Class Levels: Bard 4 Skald 4 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_player_s_guide illusion component_v component_s component_m arcanist
Wandering Weather Transmutation This spell functions as control weather except you can opt for the weather to remain centered on you as you move. Class Levels: Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8 ultimate_wilderness transmutation component_v component_s cleric druid
Ward Of The Season Abjuration Harnesses the power of the seasons to protect the target and grant a number of bonuses. Class Levels: Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4 advanced_race_guide abjuration component_v component_s cleric druid
Ward The Faithful Abjuration Creatures of same faith gain bonuses to AC and on saving throws. Class Levels: Inquisitor 3 advanced_player_s_guide abjuration component_v component_s component_df inquisitor
Warding Weapon Abjuration The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. Class Levels: Magus 1 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Bloodrager 1 ultimate_combat abjuration component_v component_s component_f arcanist
Warp Wood Transmutation Bends wood. Class Levels: Druid 2 Hunter 2 Shaman 2 core_rulebook transmutation component_v component_s druid hunter
Wartrain Mount Enchantment Animal gains combat training. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 Antipaladin 1 ultimate_magic enchantment component_v component_s component_m antipaladin
Water Breathing Transmutation Subjects can breathe underwater. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m component_df
Water Walk Transmutation Subject treads on water as if solid. Class Levels: Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 core_rulebook transmutation component_v component_s component_df cleric
Water Walk, Communal Transmutation As water walk, but you may divide the duration among creatures touched. Class Levels: Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4 ultimate_combat transmutation component_v component_s component_df cleric
Wave Shield Abjuration You create a rushing torrent of water in the rough outline of a shield. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Bloodrager 1 advanced_class_guide abjuration water component_v bloodrager druid
Waves Of Ecstasy Enchantment Pleasure stuns and staggers creatures. Class Levels: Bard 6 Skald 6 Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic enchantment component_v component_s arcanist bard
Waves Of Exhaustion Necromancy Several targets become exhausted. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook necromancy component_v component_s arcanist sorcerer
Waves Of Fatigue Necromancy Several targets become fatigued. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook necromancy component_v component_s arcanist sorcerer
Waves Of Blood Conjuration A cone of blood pushes creatures, sickens them, and makes the ground slick. Class Levels: Magus 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 horror_adventures conjuration component_v component_s component_m bloodrager
Weaken Powder Transmutation Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls. Class Levels: Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_combat transmutation component_v component_s component_m component_df
Weapon Of Awe Transmutation Weapon gets +2 on damage rolls. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2 advanced_player_s_guide transmutation component_v component_s component_df cleric
Web Conjuration Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Class Levels: Adept 2 Magus 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook conjuration component_v component_s component_m adept
Web Bolt Conjuration You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s arcanist bloodrager