Light Prison Evocation Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. Class Levels: Bard 2 Magus 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2 inner_sea_gods evocation light component_v component_s bard
Lightning Arc Evocation Targets in a line take 1d6 electricity/level. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic evocation component_v component_s component_m arcanist
Lightning Bolt Evocation Electricity deals 1d6/level damage. Class Levels: Adept 3 Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m adept
Lightning Lash Bomb Admixture Evocation Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. Class Levels: Alchemist 3 Investigator 3 ultimate_combat evocation component_v component_s alchemist investigator
Litany Of Righteousness Evocation A single evil creature takes more damage from creatures with a good aura. Class Levels: Paladin 2 Inquisitor 3 ultimate_combat evocation component_v component_s component_df inquisitor
Litany Of Thunder Evocation A single target is deafened until the condition is removed, and is confused for 1 round. Class Levels: Paladin 4 Inquisitor 5 Antipaladin 4 ultimate_combat evocation component_v component_s component_df antipaladin
Litany Of Order Evocation By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the attacks of lawful creatures. Class Levels: Paladin 2 Inquisitor 3 disciple_s_doctrine evocation lawful language_dependent component_v component_s
Mage's Decree Evocation You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them. Class Levels: Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5 ultimate-intrigue evocation component_v component_s component_f bard
Mage's Sword Evocation Floating magic blade strikes opponents. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_f arcanist
Magic Missile Evocation 1d4+1 damage; +1 missile per two levels above 1st (max 5). Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook evocation component_v component_s arcanist bloodrager
Martial Telekinesis Evocation You mingle the power of your mind and body to exert force beyond your reach. Class Levels: Magus 4 Wizard 4 Psychic 3 Sorcerer 4 Occultist 4 Spiritualist 4 inner_sea_races evocation magus occultist psychic sorcerer
Meteor Swarm Evocation Four meteors each deal 6d6 fire damage. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 core_rulebook evocation component_v component_s arcanist elementalist_wizard
Miracle Evocation Requests a deity's intercession. Class Levels: Cleric 9 Oracle 9 core_rulebook evocation component_v component_s cleric oracle
Molten Orb Evocation You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 advanced-class-guide evocation earth fire component_v component_s
Morning Sun Evocation This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range. Class Levels: Druid 7 Cleric 7 Oracle 7 Shaman 7 Inquisitor 6 heroes_of_the_darklands evocation light component_v component_s component_m
Motes Of Dusk And Dawn Evocation When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. Class Levels: Bard 3 Magus 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 blood_of_shadows evocation darkness light component_v component_s
Mydriatic Spontaneity Evocation You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. Class Levels: Bard 3 Witch 4 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 3 blood_of_shadows evocation darkness light component_v component_s
Mydriatic Spontaneity, Mass Evocation This spell functions as mydriatic spontaneity, except it can affect multiple creatures. Class Levels: Bard 5 Witch 7 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5 blood_of_shadows evocation darkness light component_v component_s
Neutral Buoyancy Evocation The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Night Of Blades Evocation Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary. Class Levels: Ranger 4 Wizard 3 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4 inner_sea_gods evocation component_v component_s antipaladin inquisitor
Numerological Evocation Evocation Rolls 1d6s per 2 levels and uses individual dice values to determine damage amounts and elemental energy types. Class Levels: Magus 3 Witch 4 Wizard 3 Sorcerer 3 occult_mysteries evocation component_v component_s magus sorcerer
Order's Wrath Evocation Harms and dazes chaotic creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Pain Strike Evocation Inflicts 1d6 nonlethal damage 1 round/level. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Pain Strike, Mass Evocation As pain strike, but affects multiple creatures. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 advanced_player_s_guide evocation component_v component_s arcanist sorcerer