Abundant Ammunition Conjuration Replaces nonmagical ammunition every round. Class Levels: Bard 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat conjuration component_v component_s component_m component_df
Accelerate Poison Transmutation Hastens targeted poison's onset. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Acid Maw Transmutation Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. Class Levels: Druid 1 Ranger 1 advanced_class_origins transmutation acid component_v component_s component_df
Acute Senses Transmutation Subject gains a bonus on Perception checks. Class Levels: Bard 2 Skald 2 Hunter 2 Ranger 2 Alchemist 2 Inquisitor 2 Investigator 2 ultimate_magic transmutation component_v component_s component_m alchemist
Aerial Tracks Divination You cause the air in the area to ripple where creatures have flown through it up to %1 days ago. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4 ultimate-intrigue divination air component_v component_s ranger
Air Bubble Conjuration Creates a small pocket of air around your head or an object. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat conjuration component_s component_m component_df arcanist
Air Step Transmutation This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Warpriest 2 Investigator 2 advanced-class-guide transmutation air component_v component_s component_m
Alarm Abjuration Wards an area for 2 hours/level. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_f component_df
Alleviate Addiction Conjuration The subject ignores the effects of addictions. Class Levels: Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1 black_markets conjuration component_v component_s component_df alchemist
Allfood Transmutation Turns item up to 5 lbs./level into food. Class Levels: Hunter 2 Ranger 2 advanced_player_s_guide transmutation component_v component_s component_m hunter
Ally Across Time Conjuration You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences. Class Levels: Bard 2 Skald 2 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 legacy_of_the_first_world conjuration component_v component_s arcanist bard
Alpha Instinct Enchantment Animals perceive you as a social superior. Class Levels: Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3 ultimate-wilderness enchantment mind_affecting component_v component_s component_m
Alter Summoned Monster Conjuration You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Antipaladin 2 monster_summoner_s_handbook conjuration component_v component_s antipaladin bard
Animal Ambassador Enchantment You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify. Class Levels: Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4 ultimate-intrigue enchantment mind_affecting component_v component_s component_m
Animal Aspect Transmutation You gain some of the beneficial qualities of an animal. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Animal Aspect, Greater Transmutation As animal aspect, but you gain two animal qualities. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_combat transmutation component_v component_s component_m component_df
Animal Growth Transmutation One animal doubles in size. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist druid
Animal Messenger Enchantment Sends a Tiny animal to a specific place. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Shaman 2 core_rulebook enchantment component_v component_s component_m bard
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced-class-guide enchantment mind_affecting component_v component_s component_m
Ant Haul Transmutation Triples carrying capacity of a creature. Class Levels: Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ant Haul, Communal Transmutation As ant haul, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Anticipate Peril Divination Target gains a bonus on one initiative check. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_magic divination component_v component_s alchemist arcanist
Antitoxin Touch Abjuration The target's skin secretes a small amount of venom-resistant oils for the spell's duration. Class Levels: Druid 1 Witch 1 Ranger 1 Shaman 1 Alchemist 1 potions_poisons abjuration component_v component_s component_m alchemist
Ape Walk Transmutation The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks. Class Levels: Druid 3 Ranger 2 Wizard 3 Sorcerer 3 sargava_the_lost_colony transmutation component_v component_s component_m druid