Abjuration
Forces a creature to return to its native plane.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Shaman 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 4
Inquisitor 4
Spiritualist 5
Divination
Provides useful advice for specific proposed actions.
Class Levels:
Witch 4
Cleric 4
Medium 3
Oracle 4
Shaman 4
Psychic 4
Warpriest 4
Inquisitor 4
Spiritualist 4
Evocation
You gain attack bonuses and 1 hp/level.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Transmutation
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Illusion
Glamer
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
Class Levels:
Bard 3
Skald 3
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Mesmerist 3
Warpriest 4
Spiritualist 4
Necromancy
Gain 2d10 temporary hp + 1/level.
Class Levels:
Witch 4
Medium 3
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Mesmerist 3
Bloodrager 4
Investigator 4
Spiritualist 4
Necromancy
Possess your familiar.
Class Levels:
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Necromancy
Subjects within cone flee for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Bloodrager 4
Inquisitor 4
Antipaladin 4
Abjuration
You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.
Class Levels:
Druid 4
Cleric 4
Shaman 4
Wizard 4
Paladin 3
Conjuration
Creation
You conjure a Large, quasi-real creature made of flame.
Class Levels:
Druid 4
Witch 4
Cleric 4
Shaman 4
Paladin 3
Bloodrager 3
Transmutation
The spell allows you channel fire into your very being.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Necromancy
Control multiple zombies in human guise.
Class Levels:
Witch 5
Cleric 4
Shaman 4
Wizard 5
Sorcerer 5
Occultist 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Divination
Scrying
You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Necromancy
Haunted
You harness fear of frozen environments into a haunt that withers defenses against the cold.
Class Levels:
Druid 4
Witch 4
Cleric 4
Ranger 3
Shaman 4
Wizard 4
Sorcerer 4
Transmutation
The spell allows you to channel cold into your very being.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Transmutation
Turns centipedes, scorpions, or spiders into giant vermin.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Warpriest 4
Divination
This spell functions like true seeing, except as noted above.
Class Levels:
Druid 5
Magus 5
Witch 5
Cleric 4
Hunter 5
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Alchemist 5
Occultist 4
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5
Abjuration
Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
Class Levels:
Druid 4
Witch 4
Cleric 4
Shaman 4
Wizard 5
Sorcerer 5
Abjuration
You touch an unattended, non-magical object to create a touchstone for humans defending the area.
Class Levels:
Bard 3
Magus 3
Witch 3
Shaman 4
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Occultist 3
Inquisitor 3
Necromancy
Give a creature a bite attack and a hunger for its own kind's flesh.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Evocation
Hail deals 5d6 damage in area 40 ft. across.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
Transfer spells to subject.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Spiritualist 4
Necromancy
Touch attack, 4d8 damage + 1/level (max +20).
Class Levels:
Witch 5
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Spiritualist 4
Transmutation
Polymorph
This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die.
Class Levels:
Witch 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4