Library / Spells / Shaman Spells

Shaman Level 4 Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Conjuration Healing

Instant restoration channels planar energy into a summoned creature.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Summoner 4
Necromancy

Drain life from local vegetation to launch a blast of positive energy.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Transmutation

Weapon gains +1 bonus/four levels (max +5).

Class Levels:
Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3
Necromancy

You curse a dying creature to gain hero points.

Class Levels:
Witch 3 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3
Necromancy

You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 Antipaladin 4
Necromancy Haunted

You direct spirits into the shadows of creatures.

Class Levels:
Bard 4 Magus 4 Witch 4 Medium 3 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Spiritualist 4
Conjuration Healing

Immunizes subject against poison, detoxifies venom in or on subject.

Class Levels:
Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Transmutation

You are filled with a persistent vigor.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Illusion Phantasm

Forces target to relive recent damage, dealing 1d6/level (max 10d6) unpreventable damage.

Class Levels:
Bard 4 Witch 3 Shaman 4 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Antipaladin 3
Conjuration Calling

Exchange services with a 6 HD extraplanar creature.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Shaman 4 Psychic 4 Warpriest 4
Necromancy

Touch deals 1d3 Con damage 1/round for 6 rounds.

Class Levels:
Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Mesmerist 4 Warpriest 4 Antipaladin 4
Conjuration Healing

You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4
Conjuration Creation

Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Necromancy

This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4
Abjuration

Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing.

Class Levels:
Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3
Conjuration Summoning

Summon a swarm of poisonous frogs.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3
Transmutation

Brings dead subject back in a random body.

Class Levels:
Druid 4 Witch 5 Hunter 4 Medium 4 Shaman 4
Abjuration

Insects, spiders, and other vermin stay 10 ft. away.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4
Transmutation

The target creature begins sweating a foul liquid that makes it repugnant to most living creatures.

Class Levels:
Bard 3 Druid 4 Skald 3 Witch 4 Hunter 3 Ranger 3 Shaman 4 Alchemist 3 Mesmerist 3 Investigator 3
Conjuration Healing

Restores level and ability score drains.

Class Levels:
Adept 4 Cleric 4 Oracle 4 Shaman 4 Paladin 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Transmutation

Painfully swell a target's joints.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Spiritualist 3
Conjuration

You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3
Evocation

A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.

Class Levels:
Druid 4 Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4
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