Conjuration
Healing
Instant restoration channels planar energy into a summoned creature.
Class Levels:
Druid 4
Witch 4
Cleric 4
Shaman 4
Summoner 4
Necromancy
Drain life from local vegetation to launch a blast of positive energy.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Transmutation
Weapon gains +1 bonus/four levels (max +5).
Class Levels:
Magus 3
Cleric 4
Oracle 4
Shaman 4
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 4
Bloodrager 3
Inquisitor 3
Antipaladin 3
Necromancy
You curse a dying creature to gain hero points.
Class Levels:
Witch 3
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Necromancy
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.
Class Levels:
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Occultist 4
Bloodrager 4
Antipaladin 4
Necromancy
Haunted
You direct spirits into the shadows of creatures.
Class Levels:
Bard 4
Magus 4
Witch 4
Medium 3
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Spiritualist 4
Conjuration
Healing
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Transmutation
You are filled with a persistent vigor.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Illusion
Phantasm
Forces target to relive recent damage, dealing 1d6/level (max 10d6) unpreventable damage.
Class Levels:
Bard 4
Witch 3
Shaman 4
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Antipaladin 3
Conjuration
Calling
Exchange services with a 6 HD extraplanar creature.
Class Levels:
Cleric 4
Medium 3
Oracle 4
Shaman 4
Psychic 4
Warpriest 4
Necromancy
Touch deals 1d3 Con damage 1/round for 6 rounds.
Class Levels:
Druid 3
Witch 4
Cleric 4
Hunter 3
Oracle 4
Shaman 4
Mesmerist 4
Warpriest 4
Antipaladin 4
Conjuration
Healing
You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Shaman 4
Occultist 4
Warpriest 4
Conjuration
Creation
Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic.
Class Levels:
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Necromancy
This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Paladin 3
Sorcerer 4
Summoner 3
Inquisitor 4
Spiritualist 4
Abjuration
Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing.
Class Levels:
Druid 4
Hunter 2
Ranger 2
Shaman 4
Psychic 4
Summoner 3
Alchemist 3
Investigator 3
Spiritualist 3
Conjuration
Summoning
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Transmutation
Brings dead subject back in a random body.
Class Levels:
Druid 4
Witch 5
Hunter 4
Medium 4
Shaman 4
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Transmutation
The target creature begins sweating a foul liquid that makes it repugnant to most living creatures.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Hunter 3
Ranger 3
Shaman 4
Alchemist 3
Mesmerist 3
Investigator 3
Conjuration
Healing
Restores level and ability score drains.
Class Levels:
Adept 4
Cleric 4
Oracle 4
Shaman 4
Paladin 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Transmutation
Painfully swell a target's joints.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Spiritualist 3
Conjuration
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
Class Levels:
Druid 4
Magus 4
Ranger 3
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Bloodrager 3
Evocation
A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.
Class Levels:
Druid 4
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Occultist 4