Divination
When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something pertinent about your current situation.
Class Levels:
Druid 4
Cleric 5
Oracle 5
Shaman 5
Alchemist 5
Transmutation
One animal doubles in size.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Divination
This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken, anguished memories of the countless souls that the target daemons have consumed.
Class Levels:
Witch 5
Cleric 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Inquisitor 4
Spiritualist 5
Transmutation
Polymorph
Turns subject into harmless animal.
Class Levels:
Adept 5
Druid 5
Magus 5
Witch 5
Hunter 5
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Abjuration
Eliminate the gifts of nearby corrupted creatures.
Class Levels:
Cleric 5
Medium 3
Shaman 5
Paladin 4
Occultist 4
Warpriest 5
Inquisitor 4
Abjuration
You imbue a weapon with the power to drive foes back.
Class Levels:
Magus 5
Medium 4
Shaman 5
Wizard 5
Paladin 4
Sorcerer 5
Summoner 5
Bloodrager 4
Inquisitor 5
Antipaladin 4
Spiritualist 5
Enchantment
Compulsion
Befuddles target's mind with swirling thoughts, penalizing combat and spellcasting abilities.
Class Levels:
Bard 5
Skald 5
Witch 5
Shaman 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Conjuration
Calling
This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic caulborn.
Class Levels:
Witch 5
Shaman 5
Wizard 4
Psychic 5
Sorcerer 4
Summoner 4
Occultist 5
Necromancy
Withers one plant or deals 1d6/level damage to plant creature.
Class Levels:
Druid 4
Witch 5
Hunter 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth.
Class Levels:
Witch 5
Cleric 5
Shaman 5
Wizard 5
Sorcerer 5
Summoner 4
Antipaladin 4
Necromancy
When a target is harmed, so is the target's relative.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Shaman 5
Psychic 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Psychic 4
Arcanist 5
Sorcerer 5
Mesmerist 4
Warpriest 5
Inquisitor 5
Spiritualist 5
Conjuration
Healing
Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Spiritualist 5
Evocation
As call lightning, but 5d6 damage per bolt.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Conjuration
Calling
Make the spirit of one creature manifest.
Class Levels:
Cleric 5
Medium 3
Shaman 5
Warpriest 5
Spiritualist 5
Conjuration
Teleportation
Instantly teleports damaged familiar to your space across any distance or planes.
Class Levels:
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Conjuration
Creation
You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder.
Class Levels:
Druid 5
Witch 5
Hunter 5
Shaman 5
Enchantment
Charm
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Occultist 4
Conjuration
Creation
Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.
Class Levels:
Witch 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Occultist 5
Warpriest 5
Inquisitor 4
Divination
Deity answers one yes-or-no question/level.
Class Levels:
Adept 5
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Divination
Learn about terrain for 1 mile/level.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Psychic 5
Conjuration
Teleportation
You trade places with the other target, teleporting as if you were both affected by dimension door.
Class Levels:
Druid 5
Witch 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Paladin 4
Sorcerer 5
Antipaladin 4
Evocation
Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Class Levels:
Witch 5
Cleric 5
Medium 3
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Summoner 4
Occultist 4
Warpriest 5
Transmutation
Changes wind direction and speed.
Class Levels:
Druid 5
Hunter 5
Shaman 5