This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you.
Shaman Spells
A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment.
Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.
All affected creatures are veiled with a commonplace appearance.
This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them.
Deals 1d6/2 levels slashing damage (max 5d6) and knocks creatures prone toward area edges.
This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants.
This spell allows you to read written material in a quarter of the time it would normally take to read it.
You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).
This spell grants the target the ability to swim through the air.
Touch attack deals 12d6 +1 per level.
Puts 4 HD of creatures into magical slumber.
Hampers vision and movement.
You coat the targets in thick, sticky mud.
Transforms wood into snakes to fight for you.
Blocks vision and slows movement.
Stone, dirt, and other types of earth within the area become more tightly packed.
You create an area of healing mud.
Traps newly dead soul to prevent resurrection.
Transfers incorporeal undead, trapped souls, or petitioners into a new receptacle.
Note This item is associated with a particular deity that can not be named here.
You identify the stage of a given soul's judgment, or determine its fate post-judgment.
You may only cast this spell if you currently have a familiar.