Library / Spells / Shaman Spells

Shaman Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Necromancy

Corpse answers one question/two levels.

Class Levels:
Witch 3 Cleric 3 Medium 2 Oracle 3 Shaman 3 Psychic 3 Warpriest 3 Inquisitor 3 Spiritualist 3
Divination

This spell functions as stone tell but allows conversations only with a body of standing or flowing fresh water at least as large as you are.

Class Levels:
Druid 6 Shaman 7
Necromancy

You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and consciousness, allowing it to answer questions.

Class Levels:
Witch 4 Cleric 4 Medium 2 Shaman 3 Psychic 4 Warpriest 4 Spiritualist 4
Divination

You tap into the awareness and consciousness of a plane with a sentient structure, allowing it to answer questions.

Class Levels:
Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 4 Sorcerer 4 Summoner 3
Necromancy

You commune with the soul of a dead creature.

Class Levels:
Cleric 6 Medium 4 Shaman 6 Paladin 4 Antipaladin 4 Spiritualist 6
Conjuration Creation

You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square.

Class Levels:
Bard 3 Druid 3 Ranger 3 Shaman 3 Wizard 3 Sorcerer 3
Evocation

You inflict a curse similar to the spell burn spellblight on a creature.

Class Levels:
Bard 4 Witch 5 Cleric 6 Shaman 5 Wizard 6 Psychic 6 Sorcerer 6 Occultist 5 Inquisitor 5 Antipaladin 4
Necromancy

You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.

Class Levels:
Witch 3 Cleric 3 Shaman 4 Psychic 3 Occultist 4 Inquisitor 2 Antipaladin 2
Transmutation

Creatures in area take 1d8 damage, may also be slowed.

Class Levels:
Druid 4 Hunter 4 Shaman 4
Transmutation

The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Bloodrager 1 Inquisitor 1
Conjuration Healing

You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Shaman 2 Paladin 1 Inquisitor 2 Spiritualist 2
Conjuration Healing

This spell functions as spindrift spritz, except as noted above.

Class Levels:
Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4
Divination

Attunes to up to 1 creature or object per 3 levels, allowing mental sensing of distance and health.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 3
Enchantment

Spells from your domain or spirit magic list cast in the area gain +1 CL and a +4 insight bonus on concentration checks.

Class Levels:
Druid 1 Shaman 1
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Evocation

Give a weapon ghost touch and another ability tied to an emotion.

Class Levels:
Medium 4 Shaman 4 Spiritualist 3
Evocation

This spell causes an ally made of pure force to appear in a single 5-foot square within range.

Class Levels:
Cleric 2 Shaman 2 Paladin 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Evocation

Magic weapon attacks on its own.

Class Levels:
Cleric 2 Medium 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

Spit blinding black adder venom.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4
Transmutation

You create an aura around the target weapon that weakens a foe's magical defenses.

Class Levels:
Magus 2 Witch 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2
Conjuration

You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.

Class Levels:
Druid 2 Witch 2 Ranger 3 Shaman 2
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Healing

Cause a dying creature to stabilize.

Class Levels:
Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Psychic 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Abjuration

You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 Unchained Summoner 2
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