Library / Spells / Shaman Spells

Shaman Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Transmutation Polymorph

Partially transform into a swarm.

Class Levels:
Witch 7 Shaman 7 Alchemist 6 Investigator 6
Divination Scrying

You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, object, or point and its surroundings (approximately 10 feet in all directions).

Class Levels:
Bard 4 Skald 4 Witch 4 Medium 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4 Spiritualist 4
Abjuration

While the target of this spell is asleep, she retains some of her normal powers of perception.

Class Levels:
Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3
Transmutation Polymorph

Transform ordinary dogs into fiendish minions.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Antipaladin 3
Conjuration Creation

Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

Subject gains 1 temporary hp.

Class Levels:
Druid 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Paladin 1 Psychic 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Divination

As legend lore, but quicker.

Class Levels:
Witch 7 Shaman 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Illusion Phantasm

This spell functions exactly as the spell nightmare.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Shaman 7 Inquisitor 6
Transmutation

You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 2 Shaman 2 Wizard 2
Transmutation

You enhance a single aspect of your mind, nurturing and empowering it.

Class Levels:
Cleric 2 Shaman 2 Wizard 2
Divination

You choose any language (except for secret languages, such as Druidic).

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Shaman 4 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Mesmerist 2 Occultist 2 Warpriest 3 Inquisitor 2 Investigator 3 Spiritualist 3
Evocation

Creates a whirlpool in water.

Class Levels:
Druid 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Transmutation

You make the targets light enough to be carried by wind.

Class Levels:
Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5
Necromancy

Deals 10 damage/level to 1 creature/level.

Class Levels:
Witch 9 Shaman 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Evocation

2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

Creates a stone wall that can be shaped.

Class Levels:
Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5
Conjuration Creation

Thorns damage anyone who tries to pass.

Class Levels:
Druid 5 Hunter 5 Shaman 5
Conjuration Creation

Conjures a 5-ft. seawater wall with currents that sweep swimmers away and deflect projectiles.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4
Conjuration Creation

With a whispered incantation, you conjure a stationary vertical wall of misty vapor.

Class Levels:
Magus 3 Shaman 3 Wizard 3 Sorcerer 3
Evocation

An immobile curtain of illumination springs into existence.

Class Levels:
Bard 3 Magus 3 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Occultist 3 Inquisitor 3
Illusion Pattern

Outlines subject and produces light as a sunrod.

Class Levels:
Bard 4 Skald 4 Witch 4 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4
Transmutation

This spell functions as control weather except you can opt for the weather to remain centered on you as you move.

Class Levels:
Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8
Abjuration

Harnesses the power of the seasons to protect the target and grant a number of bonuses.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4
Transmutation

Permanently warps and bends wooden objects, weapons, or doors.

Class Levels:
Druid 2 Hunter 2 Shaman 2
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