A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness.
Shaman Spells
A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.
This spell causes any existing wounds that the target possesses to bleed profusely.
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.
With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs.
You bestow your regenerative abilities on the target.
This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own.
Move instantly from one plant to another of the same kind.
You look exactly like a tree for 1 hour/level.
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
True prognostication functions as divination except that the spell can see up to 100 years into the future.
Lets you see all things as they really are.
Huge wave damages and sweeps up all in its path.
By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures.
You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the advanced creature simple template.
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).
Grants +4 morale bonus on saves against negative emotions and compulsion to harm allies.
Senses undead auras within 60 feet and accelerates concentration detection.
You cause a plant to rustle noisily, distracting nearby creatures.
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the duration of the spell.
You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed with the same poison.
You guard your words and person with poisonous power.
You partially transform your body into a swarm of bats, insects, rats, and spiders.