Summons swarm of bats, rats, or spiders.
Shaman Spells
A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.
You alter a creature so the touch of the sun is hostile to it.
You alter multiple creatures so the touch of the sun is hostile to them.
Beam blinds and deals 4d6 damage.
Blinds all within 10 ft., deals 6d6 damage.
You bolster the subject's sense of willpower and self-worth when you cast this spell.
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.
A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.
When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal.
When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12).
This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affected as if by the area dispel function of greater dispel magic.
You compel the water to push the targets in a direction of your choice.
You compel the wind to push the targets in a direction of your choice.
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
This spell functions as entangle, except the plants latch on to targets and drain away their vitality.
Your attackers take 1d6 +1 damage/level.
A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.
This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet.
Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires.
Speak and understand any language.
Animate dead when a specific trigger condition occurs.
Touch attack fatigues target.