Library / Spells / Shaman Spells

Shaman Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Conjuration Summoning

Summons swarm of bats, rats, or spiders.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Transmutation

You alter a creature so the touch of the sun is hostile to it.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Transmutation

You alter multiple creatures so the touch of the sun is hostile to them.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Inquisitor 5
Evocation

Beam blinds and deals 4d6 damage.

Class Levels:
Druid 7 Shaman 7
Evocation

Blinds all within 10 ft., deals 6d6 damage.

Class Levels:
Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8
Abjuration

You bolster the subject's sense of willpower and self-worth when you cast this spell.

Class Levels:
Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Transmutation

You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground.

Class Levels:
Druid 2 Ranger 2 Shaman 2 Occultist 2
Conjuration Teleportation

You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.

Class Levels:
Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4
Transmutation

A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.

Class Levels:
Druid 5 Witch 5 Hunter 5 Shaman 5 Alchemist 5 Investigator 5
Transmutation

When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal.

Class Levels:
Druid 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4
Conjuration Creation

When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hold two creatures of any size per caster level (maximum 12).

Class Levels:
Druid 3 Ranger 3 Shaman 3
Abjuration

This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affected as if by the area dispel function of greater dispel magic.

Class Levels:
Witch 8 Cleric 8 Oracle 8 Shaman 8 Wizard 8 Sorcerer 8
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.

Class Levels:
Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1
Enchantment Compulsion

You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.

Class Levels:
Bard 3 Skald 3 Witch 4 Shaman 4 Paladin 3 Psychic 4 Mesmerist 3 Inquisitor 3
Transmutation

This spell functions as entangle, except the plants latch on to targets and drain away their vitality.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 4
Transmutation

Your attackers take 1d6 +1 damage/level.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Alchemist 3 Investigator 3
Conjuration Creation

A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3
Conjuration Creation

Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires.

Class Levels:
Druid 5 Hunter 5 Shaman 5
Divination

Speak and understand any language.

Class Levels:
Bard 2 Adept 3 Skald 2 Witch 3 Cleric 4 Medium 2 Oracle 4 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Warpriest 4 Inquisitor 2 Investigator 3 Spiritualist 3
Necromancy

Animate dead when a specific trigger condition occurs.

Class Levels:
Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 4 Spiritualist 4
Necromancy

Touch attack fatigues target.

Class Levels:
Adept 0 Witch 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Mesmerist 0
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