Divination
Scrying
You place a scrying sensor on your animal companion or familiar.
Class Levels:
Druid 4
Witch 4
Ranger 4
Shaman 4
Wizard 4
Sorcerer 4
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Medium 2
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Warpriest 3
Abjuration
This spell renders a touched object waterproof for the duration of the spell.
Class Levels:
Bard 1
Druid 1
Magus 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Transmutation
Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Abjuration
You create a rushing torrent of water in the rough outline of a shield.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Bloodrager 1
Conjuration
Creation
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Evocation
Cyclone deals damage and can pick up creatures.
Class Levels:
Druid 8
Shaman 8
Conjuration
Creation
Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle.
Class Levels:
Witch 2
Shaman 2
Summoner 2
Occultist 2
Divination
This spell sharpens your senses, allowing you to perceive threats you would otherwise miss.
Class Levels:
Druid 2
Ranger 2
Shaman 2
Bloodrager 2
Transmutation
You and your allies turn vaporous and travel fast.
Class Levels:
Druid 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Investigator 6
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Evocation
Gives you the ability to fly and attack with wind.
Class Levels:
Druid 9
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Conjuration
Creation
Your wings sprout a variety of colorful and flavorful berries.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Transmutation
Your wings sprout poisonous thorns each the size of a dagger.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Shaman 3
Alchemist 3
Bloodrager 3
Antipaladin 3
Investigator 3
Conjuration
Creation
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance.
Class Levels:
Druid 2
Witch 2
Hunter 2
Shaman 2
Conjuration
Creation
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance.
Class Levels:
Druid 2
Witch 2
Shaman 2
Necromancy
Remove an affliction and inflict it on another creature.
Class Levels:
Witch 7
Shaman 6
Psychic 6
Spiritualist 6
Necromancy
Make one of the target's limbs useless.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Wizard 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Spiritualist 5
Transmutation
Reshapes wooden objects to suit you.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Transmutation
Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting you a +4 shield bonus to AC.
Class Levels:
Druid 4
Magus 5
Hunter 4
Shaman 4
Summoner 4
Bloodrager 4
Abjuration
Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface.
Class Levels:
Druid 3
Witch 3
Ranger 3
Shaman 3