Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Conjuration Creation

Surrounds the target with layers of force.

Class Levels:
Magus 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2
Abjuration

An immobile, crystalline, web-like globe surrounds you.

Class Levels:
Wizard 3 Sorcerer 3
Transmutation

The targets are able to breathe water, freely.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Abjuration

Touch a magical symbol or rune up to 3rd level to absorb and store its effect.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4
Abjuration

Touch a magical symbol or rune up to 6th level to absorb and store its effect.

Class Levels:
Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6
Abjuration

Touch a magical symbol or rune up to 9th level to absorb and store its effect.

Class Levels:
Cleric 9 Wizard 9 Sorcerer 9
Necromancy

You become immune to diseases and toxins, absorb one, and then spread it to others.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 3 Investigator 3
Abjuration

You ward all creatures and objects in the area from ranged weapons.

Class Levels:
Wizard 4 Sorcerer 4 Summoner 4 Alchemist 4
Transmutation

You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Conjuration Summoning

Replaces nonmagical ammunition every round.

Class Levels:
Bard 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

You infuse the target with power from the Abyss, granting it the fiendish creature simple template.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Antipaladin 2
Transmutation

Hastens targeted poison's onset.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2
Necromancy

You channel a fell curse through your glare.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Antipaladin 3
Conjuration Creation

Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.

Class Levels:
Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Creation

Fog deals acid damage.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Conjuration

Creates a pit with a layer of acid on the bottom.

Class Levels:
Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Elementalist Wizard 4
Conjuration Creation

Orb deals 1d3 acid damage.

Class Levels:
Magus 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 Elementalist Wizard 0
Conjuration Creation

1d6/level acid damage plus 1 round of acid.

Class Levels:
Magus 5 Wizard 5 Arcanist 5 Sorcerer 5
Transmutation

Your blood thickens to becomes a glue-like substance upon contact with air.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Conjuration Creation

Once during this spell's duration, you can spit a viscous liquid as a standard action.

Class Levels:
Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1
Abjuration

You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Illusion Glamer

This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Mesmerist 3 Inquisitor 3 Antipaladin 3 Investigator 3
Transmutation Polymorph

This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self).

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Investigator 4
Evocation

You blast your enemies with rays of nonlethal force.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
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