Enchantment
You gain a bonus on Diplomacy checks and performance combat checks.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Transmutation
You instill the target with the ability to withdraw small items from her pockets or packs with supernatural swiftness.
Class Levels:
Wizard 3
Sorcerer 3
Occultist 3
Transmutation
Ignore penalties from old age.
Class Levels:
Druid 6
Witch 6
Hunter 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Alchemist 4
Investigator 4
Transmutation
Ignore penalties from venerable age.
Class Levels:
Druid 7
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Alchemist 5
Investigator 5
Transmutation
Ignore penalties from middle age.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 3
Investigator 3
Necromancy
Recurring afflictions on target trigger immediately, requiring immediate saving throws to avoid effects.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 4
Sorcerer 4
Evocation
A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Sorcerer 2
Evocation
This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Wizard 4
Sorcerer 4
Evocation
Pain encourages an outsider to obey you.
Class Levels:
Cleric 3
Oracle 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 3
Transmutation
The transmuted creatures can breathe air freely.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Conjuration
Creation
Creates a small pocket of air around your head or an object.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Evocation
You create a powerful blast of air capable of flinging an opponent upward.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Sorcerer 3
Bloodrager 3
Transmutation
This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Alchemist 2
Warpriest 2
Investigator 2
Divination
You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred.
Class Levels:
Bard 3
Witch 3
Medium 3
Shaman 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 4
Occultist 3
Spiritualist 4
Abjuration
Wards an area for 2 hours/level.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Transmutation
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Class Levels:
Witch 1
Cleric 2
Oracle 2
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 2
Abjuration
You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you.
Class Levels:
Bard 3
Magus 3
Wizard 3
Sorcerer 3
Summoner 3
Occultist 2
Bloodrager 3
Conjuration
Summoning
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.
Class Levels:
Bard 2
Skald 2
Cleric 2
Hunter 1
Medium 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Illusion
Figment
You alter an instrument so it sounds like a different kind of instrument you are familiar with.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Sorcerer 1
Transmutation
You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.
Class Levels:
Druid 4
Cleric 4
Wizard 5
Sorcerer 5
Transmutation
Polymorph
Assume form of a Small or Medium humanoid.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Conjuration
Summoning
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Antipaladin 2
Transmutation
Increase/decrease strength of natural winds.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Spiritualist 1
Elementalist Wizard 1
Enchantment
Compulsion
You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it.
Class Levels:
Bard 4
Skald 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 4