Library / Spells / Sorcerer Spells

Sorcerer Level 5 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Necromancy

You become immune to diseases and toxins, absorb one, and then spread it to others.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 3 Investigator 3
Conjuration Creation

1d6/level acid damage plus 1 round of acid.

Class Levels:
Magus 5 Wizard 5 Arcanist 5 Sorcerer 5
Transmutation

You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.

Class Levels:
Druid 4 Cleric 4 Wizard 5 Sorcerer 5
Transmutation

Gain low-light vision, darkvision 60 ft., acid/cold resistance 10, DR 5/evil, good weapons, and fly speed 30 ft.

Class Levels:
Cleric 5 Wizard 5 Paladin 3 Sorcerer 5
Transmutation

One animal doubles in size.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Enchantment Compulsion

Target loses interest in a designated pursuit, taking a -5 penalty on related checks.

Class Levels:
Bard 4 Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4
Enchantment

This charm makes a construct regard you as its master.

Class Levels:
Bard 4 Wizard 5 Sorcerer 5
Conjuration Creation

You conjure a small stone building on any relatively flat nonliving surface at least 20 feet square that can support its weight (such as the ocean floor or an underwater ridge).

Class Levels:
Bard 5 Witch 5 Wizard 5 Sorcerer 5
Conjuration Summoning

This spell functions as ally across time as noted above with two exceptions.

Class Levels:
Bard 4 Skald 4 Cleric 5 Hunter 3 Medium 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 4
Necromancy

Limited astral travel.

Class Levels:
Cleric 5 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5
Evocation

You create a wall of faintly shimmering elemental energy.

Class Levels:
Magus 5 Wizard 5 Sorcerer 5
Divination

This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken, anguished memories of the countless souls that the target daemons have consumed.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Inquisitor 4 Spiritualist 5
Transmutation Polymorph

Turns subject into harmless animal.

Class Levels:
Adept 5 Druid 5 Magus 5 Witch 5 Hunter 5 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4
Abjuration

You imbue a weapon with the power to drive foes back.

Class Levels:
Magus 5 Medium 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Summoner 5 Bloodrager 4 Inquisitor 5 Antipaladin 4 Spiritualist 5
Transmutation Polymorph

You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.

Class Levels:
Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5
Enchantment Compulsion

Befuddles target's mind with swirling thoughts, penalizing combat and spellcasting abilities.

Class Levels:
Bard 5 Skald 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5
Necromancy

The black spot is a specific and feared pirate curse.

Class Levels:
Witch 4 Cleric 4 Wizard 5 Sorcerer 5
Necromancy

Withers one plant or deals 1d6/level damage to plant creature.

Class Levels:
Druid 4 Witch 5 Hunter 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Transmutation

You transform the target weapon into pure blightburn.

Class Levels:
Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4
Necromancy

The temperature of the target creature's blood (or other similar body fluid) begins to rise over the next 3 rounds during the caster's turn.

Class Levels:
Magus 5 Witch 5 Wizard 5 Sorcerer 5
Necromancy

You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 4 Antipaladin 4
Abjuration

Frees subjects from enchantments, transmutations, and curses.

Class Levels:
Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 5 Inquisitor 5 Spiritualist 5
Evocation

This spell fills the area with violet flames that scour an area clean of life--especially of the corrupted life of the Abyss.

Class Levels:
Magus 5 Wizard 5 Sorcerer 5 Bloodrager 4
Evocation

With a burst of telekinetic force, you deal 1d6 points of force damage per caster level (maximum 15d6 points of damage) to all other creatures in the affected area.

Class Levels:
Wizard 5 Psychic 5 Sorcerer 5
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