Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Transmutation

You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Divination

Reveals magical aspects of subject.

Class Levels:
Bard 6 Skald 6 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Spiritualist 6
Transmutation Polymorph

The target drow transforms into a surface elf.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Alchemist 2 Warpriest 2 Antipaladin 3 Investigator 2
Transmutation

Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.

Class Levels:
Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Investigator 3
Transmutation

Gain low-light vision, darkvision 60 ft., acid/cold resistance 10, DR 5/evil, good weapons, and fly speed 30 ft.

Class Levels:
Cleric 5 Wizard 5 Paladin 3 Sorcerer 5
Transmutation

Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech.

Class Levels:
Cleric 8 Wizard 8 Paladin 4 Sorcerer 8
Transmutation

You take on an aspect of an angelic being, including some of its physical characteristics.

Class Levels:
Cleric 2 Wizard 2 Paladin 2 Sorcerer 2
Transmutation Polymorph

You gain some of the beneficial qualities of an animal.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation Polymorph

As animal aspect, but you gain two animal qualities.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation

One animal doubles in size.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Necromancy

Creates undead skeletons and zombies.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 Spiritualist 3
Necromancy

Create one skeleton or zombie.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Transmutation

Makes a rope move at your command.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Transmutation

Triples carrying capacity of a creature.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1
Transmutation

As ant haul, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2
Transmutation Polymorph

Animal becomes bipedal.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3
Abjuration

Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures.

Class Levels:
Bard 2 Wizard 2 Sorcerer 2 Summoner 2 Inquisitor 3
Divination

Target gains a bonus on one initiative check.

Class Levels:
Bard 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1 Spiritualist 1
Divination

Gain increasing bonuses to AC and on attack rolls and damage against one creature.

Class Levels:
Bard 2 Magus 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Abjuration

Negates magic within 10 ft.

Class Levels:
Cleric 8 Oracle 8 Wizard 6 Psychic 7 Arcanist 6 Sorcerer 6
Enchantment Compulsion

Object or location affected by spell repels certain creatures.

Class Levels:
Druid 9 Witch 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6
Abjuration

You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering.

Class Levels:
Druid 6 Hunter 6 Wizard 7 Arcanist 7 Sorcerer 7
Enchantment Compulsion

You constrain the target such that the target automatically misses with all attacks made against creatures that are not of the opposite alignment of it.

Class Levels:
Bard 4 Witch 4 Wizard 4 Sorcerer 4
Conjuration Teleportation

Transports touched targets to a random non-hazardous plane.

Class Levels:
Magus 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4
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