Library / Spells / Sorcerer Spells

Sorcerer Level 2 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Conjuration Summoning

This spell functions like summon monster, except it summons a single cacodaemon.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Conjuration Summoning

Summons an extraplanar creature from the 2nd-level list (or 1d3 from 1st-level list).

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 2 Spiritualist 2 Elementalist Wizard 2
Conjuration Summoning

Summons swarm of bats, rats, or spiders.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Transmutation

You alter a creature so the touch of the sun is hostile to it.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Abjuration

You bolster the subject's sense of willpower and self-worth when you cast this spell.

Class Levels:
Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Illusion Figment

Triggered rune creates mirror images.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Illusion Glamer

This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2
Enchantment Compulsion

You gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Paladin 1 Psychic 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Transmutation

When you cast this spell, you mix special tattoo inks into a potion of your choice.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2
Transmutation

This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.

Class Levels:
Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1
Transmutation

Assembles a siege engine using 1 fewer worker for every two caster levels.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Evocation

The touched creature's limbs are charged with telekinetic force.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Sorcerer 2
Transmutation

The touched items levitate in your space.

Class Levels:
Magus 2 Wizard 2 Sorcerer 2
Transmutation

Ammunition in the targeted firearm deafens opponents.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Transmutation

You cause a ripple in time that affects all creatures in the area.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Sorcerer 2
Enchantment Compulsion

Subject takes 1d6 penalty to Int, Wis, and Cha.

Class Levels:
Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2 Spiritualist 2
Necromancy

This spell causes any existing wounds that the target possesses to bleed profusely.

Class Levels:
Druid 1 Witch 2 Cleric 1 Shaman 2 Wizard 2 Sorcerer 2 Bloodrager 1 Antipaladin 2
Enchantment Compulsion

The target creature deals only nonlethal damage with all of its weapon attacks.

Class Levels:
Bard 2 Cleric 2 Wizard 2 Sorcerer 2
Divination Scrying

In order to cast this spell, you must have a piece of the ship you wish to track.

Class Levels:
Bard 2 Cleric 2 Wizard 2 Sorcerer 2
Transmutation

You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Divination

If you don't have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level.

Class Levels:
Bard 2 Wizard 2 Sorcerer 2 Alchemist 2
Transmutation

Creates a localized tremor that attempts to trip all creatures in the burst area.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Illusion Shadow

You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to drop one step (as darkness).

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Spiritualist 2
Divination

By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 2 Shaman 1 Wizard 2 Sorcerer 2
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