You inscribe a series of runes upon the surface of a door or around the border of an entryway.
Sorcerer Level 3 Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
Target temporarily ages.
This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.
By touching a living target, you cause a half-formed, parasitic clone of the target to burst from its midsection.
Hides a small 1-ft. coffer on the Ethereal Plane for up to 14 days.
Changes one page to hide its real content.
You attune your mind and your sight to the hidden world of spirits.
You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.
Detects thinking creatures' thoughts.
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.
Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target.
Creates text symbol that immobilizes reader.
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower.
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.
You create an alchemical residue on your hands that allows you to reshape any non-magical, unattended object with hardness 19 or less as though it were clay.
Divide 24 hours of language sharing among creatures touched.
Select one teamwork feat you have.
You create a dazzling flash of electricity that fills the target area.
This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you.
Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Waves of shifting shadows obscure the appearance of all creatures caught within the emanation, making it harder to tell friends from foes.
Silver scales grant +5 armor bonus to AC and make unarmed/natural strikes bypass DR as silver and good.
Object shrinks to one-sixteenth size.