Library / Spells / Sorcerer Spells

Sorcerer Level 6 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Transmutation

Allows you to telekinetically use a creature as a weapon.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Spiritualist 6
Transmutation

As energy siege shot, but you can affect any size siege engine.

Class Levels:
Wizard 6 Arcanist 6 Sorcerer 6 Summoner 6
Enchantment Compulsion

Targets steal from or disarm others.

Class Levels:
Bard 4 Skald 4 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 4
Transmutation

Steps into the Ethereal Plane until your next turn to evade an incoming attack or spell.

Class Levels:
Magus 5 Wizard 6 Sorcerer 6 Summoner 5
Evocation

Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft.

Class Levels:
Magus 6 Wizard 6 Psychic 5 Sorcerer 6
Necromancy

Target becomes panicked, sickened, and comatose.

Class Levels:
Bard 6 Skald 6 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Mesmerist 6 Investigator 6 Spiritualist 6
Transmutation Polymorph

This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type.

Class Levels:
Druid 5 Magus 6 Witch 6 Hunter 5 Shaman 5 Wizard 6 Sorcerer 6 Alchemist 5 Investigator 5
Conjuration Creation

You call forth a fast-moving wave that batters all creatures in its path and leaves the target area flooded.

Class Levels:
Druid 6 Shaman 6 Wizard 6 Sorcerer 6
Transmutation

Turns subject creature into statue.

Class Levels:
Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Necromancy

Create a wall of zombies.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 5 Warpriest 6 Spiritualist 5
Transmutation Polymorph

This functions like baleful polymorph, except the target becomes an ooze.

Class Levels:
Wizard 6 Sorcerer 6
Transmutation

Gain DR 10/slashing, increases reach 10 ft., and breathe water.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 4 Investigator 4 Elementalist Wizard 6
Evocation

Hand pushes creatures away.

Class Levels:
Magus 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6
Transmutation Polymorph

Turns you into a Medium dragon.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6
Transmutation Polymorph

You become a Medium esoteric or outer dragon.

Class Levels:
Magus 6 Wizard 6 Psychic 7 Sorcerer 6 Alchemist 6
Transmutation Polymorph

You become a Medium imperial or primal dragon.

Class Levels:
Druid 7 Wizard 6 Sorcerer 6 Alchemist 6
Transmutation

As fox's cunning, affects 1 subject/ level.

Class Levels:
Bard 6 Skald 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4
Evocation

Freezes water or deals cold damage.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Evocation

Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand.

Class Levels:
Magus 5 Wizard 6 Sorcerer 6 Bloodrager 4
Enchantment Compulsion

As lesser geas, but affects any creature.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6 Inquisitor 5
Conjuration Creation

Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an offering to the Lord of Erebus and channeling a measure of his disembodied might into a single coin.

Class Levels:
Cleric 6 Wizard 6 Sorcerer 6
Conjuration

Teleports you and select creatures to predetermined location.

Class Levels:
Bard 6 Skald 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Spiritualist 6
Abjuration

As lesser globe of invulnerability, plus 4th-level spell effects.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6
Abjuration

Array of magic effects protect area.

Class Levels:
Witch 6 Wizard 6 Arcanist 6 Sorcerer 6
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