Conjuration
Creation
Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Class Levels:
Magus 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 3
Investigator 3
Conjuration
Teleportation
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Class Levels:
Magus 6
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 6
Alchemist 6
Investigator 6
Conjuration
Creation
This spell functions as per create pit, except as noted here.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Ice plane creates wall or hemisphere creates dome.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creation
30 hp/four levels; can topple onto foes.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Elementalist Wizard 6
Conjuration
Creation
Creates a stone wall that can be shaped.
Class Levels:
Adept 5
Druid 6
Magus 5
Cleric 5
Hunter 6
Oracle 5
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Abjuration
The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Class Levels:
Magus 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Bloodrager 1
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Conjuration
Creation
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Conjuration
Creation
Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle.
Class Levels:
Witch 2
Shaman 2
Summoner 2
Occultist 2
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Transmutation
Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting you a +4 shield bonus to AC.
Class Levels:
Druid 4
Magus 5
Hunter 4
Shaman 4
Summoner 4
Bloodrager 4
Abjuration
Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Class Levels:
Magus 4
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 5
Bloodrager 4