Library / Spells / Summoner Spells

Summoner Spells

A summoner casts arcane spells drawn from the summoner spell list, conjuring an eidolon and summoning monsters. Learn more about the Summoner class.

Conjuration Creation

Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square.

Class Levels:
Magus 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 3 Investigator 3
Conjuration Teleportation

You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.

Class Levels:
Magus 6 Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 6 Alchemist 6 Investigator 6
Conjuration Creation

This spell functions as per create pit, except as noted here.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5
Evocation

2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Evocation

Ice plane creates wall or hemisphere creates dome.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

30 hp/four levels; can topple onto foes.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Elementalist Wizard 6
Conjuration Creation

Creates a stone wall that can be shaped.

Class Levels:
Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5
Abjuration

The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.

Class Levels:
Magus 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Bloodrager 1
Transmutation

Subjects can breathe underwater.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3
Conjuration Creation

Create a comfortable shelter made of webbing.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2
Conjuration Creation

Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle.

Class Levels:
Witch 2 Shaman 2 Summoner 2 Occultist 2
Evocation

Deflects arrows, smaller creatures, gasses.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Transmutation

Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting you a +4 shield bonus to AC.

Class Levels:
Druid 4 Magus 5 Hunter 4 Shaman 4 Summoner 4 Bloodrager 4
Abjuration

Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.

Class Levels:
Magus 4 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 5 Bloodrager 4
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