Library / Spells / Summoner Spells

Summoner Level 1 Spells

A summoner casts arcane spells drawn from the summoner spell list, conjuring an eidolon and summoning monsters. Learn more about the Summoner class.

Abjuration

Wards an area for 2 hours/level.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1
Transmutation

Triples carrying capacity of a creature.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1
Conjuration Summoning

Hellish chains attack and cause a target to become shaken.

Class Levels:
Cleric 1 Shaman 1 Summoner 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

You tap into your latent amphibian strengths, unlocking a short-lived physical talent.

Class Levels:
Druid 1 Ranger 1 Summoner 1 Bloodrager 1 Inquisitor 1
Evocation

This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power.

Class Levels:
Magus 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Occultist 1 Inquisitor 1
Illusion Glamer

This spell changes the appearance of the affected creature so that it better blends in with its surroundings.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1
Transmutation

You bestow divine protection on your companion.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Paladin 1 Sorcerer 2 Summoner 1
Conjuration Healing

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.

Class Levels:
Magus 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Enchantment Compulsion

Compels opponents to attack you instead of your allies.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Summoner 1 Mesmerist 1 Warpriest 1 Inquisitor 1
Conjuration Creation

Touch attack deals 1d4 acid/level.

Class Levels:
Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1
Enchantment Compulsion

Living creature of 6 HD or less loses its next action.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 1 Mesmerist 2 Bloodrager 2
Divination

You detect any metal objects or creatures within a 60-foot cone.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Transmutation

Humanoid creature doubles in size.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.

Class Levels:
Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1
Transmutation

Your base speed increases by 30 ft.

Class Levels:
Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Inquisitor 1 Investigator 1 Spiritualist 1
Transmutation

Objects or creatures fall slowly.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 Spiritualist 1 Elementalist Wizard 1
Conjuration Creation

This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Summoner 1
Conjuration Creation

Makes 10-ft. square or one object slippery.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Elementalist Wizard 1
Conjuration Creation

Masterwork ice dagger deals +1 cold damage.

Class Levels:
Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1
Divination

Gives +10 bonus to identify magic items.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 Spiritualist 1
Conjuration Healing

You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1.

Class Levels:
Magus 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Conjuration Creation

You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (painting) check.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1
Transmutation

Subject gets bonus on Acrobatics checks.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.