Library / Spells / Warpriest Spells

Warpriest Level 2 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Divination

You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you.

Class Levels:
Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Transmutation

Subject gains +4 to Str for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Enchantment Compulsion

Calms creatures, negating emotion effects.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Necromancy

Postpone hostile action by a haunt or incorporeal undead.

Class Levels:
Cleric 2 Medium 1 Shaman 2 Warpriest 2 Spiritualist 2
Enchantment Compulsion

Target is compelled to help injured ally.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Abjuration

You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Evocation

Fills area with positive energy, weakening undead.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2
Evocation

Ask eldritch entities to find and converse with you.

Class Levels:
Witch 2 Cleric 2 Medium 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Occultist 2 Warpriest 2
Conjuration Healing

Cures 2d8 damage +1/level (max. +10).

Class Levels:
Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Necromancy

Curse an area with three mild hazards.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2
Illusion Shadow

You communicate through the shadows of one or more targets within range.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 1
Evocation

20-ft. radius of supernatural shadow.

Class Levels:
Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Necromancy

Uses a slain target's life energy to summon a Small fire elemental.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Necromancy

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2
Conjuration Healing

The target becomes temporarily immune to disease.

Class Levels:
Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Enchantment

Ignore pain for 1 hour/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Conjuration Healing

Stops poison from harming subject for 1 hour/level.

Class Levels:
Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Evocation

Fills area with negative energy; aids undead.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Divination

This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

Target becomes disfigured.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Spiritualist 2
Evocation

Harm and possibly sicken good creatures.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Necromancy

You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your choosing.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2
Transmutation

Subject gains +4 to Cha for 1 min./level.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

Armor you wear no longer slows your speed.

Class Levels:
Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
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